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authorGravatar Brian Osman <brianosman@google.com>2017-11-07 15:39:55 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-07 21:01:14 +0000
commit43a0aa5f0d6f284fa43b5c7f637297ecc5c149e1 (patch)
treee5551137dbebd5225fbb59aac406940aba77e153 /gm
parent94fd356cc0886e1110923cf98a9a4a58ce35df97 (diff)
Fix highcontrastfilter on ANGLE D3D9
On NVIDIA and Intel GPUs, running the angle_d3d9_es2 config, we were getting the wrong result from the HSL conversion. From debugging the shader, it seems that max(x, y) is not necessarily equal to either x or y. Tried several ways to fix it, but the only reasonably one that worked was to alter our conditionals. This is slower, but the filter is already doing a large amount of work. Bug: skia:7273 Change-Id: I9724285a0d5834cf98189df9efbdc02b5e1de4a7 Reviewed-on: https://skia-review.googlesource.com/68213 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'gm')
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