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authorGravatar Mike Reed <reed@google.com>2018-01-17 23:04:04 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-19 18:38:33 +0000
commit282662718751155cdf985a5702ccd284e3f7e4f8 (patch)
tree07de695d0eaed89d63fc5519cd8bf6203c241f3d /gm
parent88260b549fcff1715ab9bb9b1a442e0abacce2e5 (diff)
drawimage + maskfilter bug fix
bug: we ignored maskfilter in spriteblitter case Bug: skia: Change-Id: I2c9423396a7a9ed3b81cd86e3a5edebbf34538db Reviewed-on: https://skia-review.googlesource.com/96120 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/blurimagevmask.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/gm/blurimagevmask.cpp b/gm/blurimagevmask.cpp
index 15f8d1e1ca..c1f9b3e1ec 100644
--- a/gm/blurimagevmask.cpp
+++ b/gm/blurimagevmask.cpp
@@ -55,3 +55,18 @@ DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) {
}
}
+
+#include "Resources.h"
+DEF_SIMPLE_GM(blur_image, canvas, 500, 500) {
+ auto image = GetResourceAsImage("images/mandrill_128.png");
+
+ SkPaint paint;
+ paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 4));
+
+ // both of these should draw with the blur, but (formerally) we had a bug where the unscaled
+ // version (taking the spriteblitter code path) ignore the maskfilter.
+
+ canvas->drawImage(image, 10, 10, &paint);
+ canvas->scale(1.01f, 1.01f);
+ canvas->drawImage(image, 10 + image->width() + 10.f, 10, &paint);
+}