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authorGravatar mtklein <mtklein@chromium.org>2015-04-27 12:08:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-27 12:08:01 -0700
commit1113da72eced20480491bb87ade0ffcff4eb8ea7 (patch)
tree7b786633c6b4cb7ef365af83f6ff2f0cdf72dc87 /gm
parent0dcb8e32dda93b098d19892a62a528dc6ae1017b (diff)
Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001) This looks quite launchable. radial_gradient3, min of 100 samples: N5: 985µs -> 946µs MBP: 395µs -> 279µs On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table? BUG=skia: CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec Review URL: https://codereview.chromium.org/1109643002
Diffstat (limited to 'gm')
-rw-r--r--gm/gradients.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/gradients.cpp b/gm/gradients.cpp
index cedaff3322..7ff9d380d1 100644
--- a/gm/gradients.cpp
+++ b/gm/gradients.cpp
@@ -448,7 +448,7 @@ protected:
const SkScalar kRadius = 3000;
const SkColor gColors[] = { 0xFFFFFFFF, 0xFF000000 };
fShader.reset(SkGradientShader::CreateRadial(center, kRadius, gColors, NULL, 2,
- SkShader::kClamp_TileMode));
+ SkShader::kClamp_TileMode));
}
void onDraw(SkCanvas* canvas) override {