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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-24 02:49:48 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-24 02:49:48 +0000
commit08f6d86f8e6aa19f6f2702b106fcfaa89d760869 (patch)
tree59966db5a04dc684253bf929499f953915a506de /gm
parent7209f939c3ad99b86349046425191746398a1f6c (diff)
update bitmapshader to avoid potential rendering error for kA8_Config
A local matrix is set to the shader, which will show the potential error for SkCanvas::drawBitmap when the bitmap is kA8_Config, as well as the potential error for drawing a geometry with a bitmapshader who's bitmap is kA8_Config. A simple case is also added for SkCanvas::drawBitmap when the bitmap is kA8_Config, but there is not shader. Then the drawing area will be colorized by the solid color set in SkPaint. BUG=skia:2278 BUG=skia:2293 R=reed@google.com, bsalomon@google.com Author: yunchao.he@intel.com Review URL: https://codereview.chromium.org/204143004 git-svn-id: http://skia.googlecode.com/svn/trunk@13904 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm')
-rw-r--r--gm/bitmapshader.cpp55
1 files changed, 38 insertions, 17 deletions
diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp
index fb563070d1..99262bbf70 100644
--- a/gm/bitmapshader.cpp
+++ b/gm/bitmapshader.cpp
@@ -35,7 +35,8 @@ static void draw_mask(SkBitmap* bm) {
canvas.drawCircle(10, 10, 10, circlePaint);
}
-static void adopt_shader(SkPaint* paint, SkShader* shader) {
+static void adopt_shader(SkPaint* paint, SkShader* shader, SkMatrix s) {
+ shader->setLocalMatrix(s);
paint->setShader(shader);
SkSafeUnref(shader);
}
@@ -55,33 +56,53 @@ protected:
}
virtual SkISize onISize() {
- return SkISize::Make(75, 100);
+ return SkISize::Make(150, 100);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
- adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode));
+ for (int i = 0; i < 2; i++) {
+ SkMatrix s;
+ s.reset();
+ if (1 == i) {
+ s.setScale(1.5, 1.5);
+ s.postTranslate(2, 2);
+ }
- // draw the shader with a bitmap mask
- canvas->drawBitmap(fMask, 0, 0, &paint);
- canvas->drawBitmap(fMask, 30, 0, &paint);
+ canvas->save();
+ adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode), s);
- canvas->translate(0, 25);
+ // draw the shader with a bitmap mask
+ canvas->drawBitmap(fMask, 0, 0, &paint);
+ canvas->drawBitmap(fMask, 30, 0, &paint);
- canvas->drawCircle(10, 10, 10, paint);
- canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
+ canvas->translate(0, 25);
- canvas->translate(0, 25);
+ canvas->drawCircle(10, 10, 10, paint);
+ canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
- adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode));
- paint.setColor(SK_ColorRED);
+ canvas->translate(0, 25);
- // draw the mask using the shader and a color
- canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
- canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
+ // clear the shader, colorized by a solid color with a bitmap mask
+ paint.setShader(NULL);
+ paint.setColor(SK_ColorGREEN);
+ canvas->drawBitmap(fMask, 0, 0, &paint);
+ canvas->drawBitmap(fMask, 30, 0, &paint);
+
+ canvas->translate(0, 25);
+
+ adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode), s);
+ paint.setColor(SK_ColorRED);
+
+ // draw the mask using the shader and a color
+ canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
+ canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
+ canvas->restore();
+ canvas->translate(60, 0);
+ }
}
private: