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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-24 20:55:14 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-24 20:55:14 +0000
commitedf00c7a59b6f18f4bd90932734b42ec941b4491 (patch)
tree6077e783ab0b7601f380a8198fca11a28b884b3b /gm/verylargebitmap.cpp
parent79bf9120510d213c66c4feebfe82d68fe49fe759 (diff)
Reduce bitmap sizes in verylargebitmap GM to not crash on windows
R=scroggo@google.com Review URL: https://codereview.chromium.org/39033005 git-svn-id: http://skia.googlecode.com/svn/trunk@11954 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/verylargebitmap.cpp')
-rw-r--r--gm/verylargebitmap.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp
index a9ae46ff24..bc83526c29 100644
--- a/gm/verylargebitmap.cpp
+++ b/gm/verylargebitmap.cpp
@@ -69,10 +69,10 @@ protected:
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
- int veryBig = 70*1024; // 64K < size
- int big = 60*1024; // 32K < size < 64K
+ int veryBig = 65*1024; // 64K < size
+ int big = 33*1024; // 32K < size < 64K
// smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
- int medium = 7*1024;
+ int medium = 5*1024;
int small = 150;
SkColor colors[2];
@@ -90,8 +90,6 @@ protected:
colors[0] = SK_ColorMAGENTA;
colors[1] = SK_ColorYELLOW;
- // as of this writing, the raster code will fail to draw the scaled version
- // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
show_bm(canvas, medium, medium, colors);
canvas->translate(0, SkIntToScalar(150));