diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-10-24 20:55:14 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-10-24 20:55:14 +0000 |
commit | edf00c7a59b6f18f4bd90932734b42ec941b4491 (patch) | |
tree | 6077e783ab0b7601f380a8198fca11a28b884b3b /gm/verylargebitmap.cpp | |
parent | 79bf9120510d213c66c4feebfe82d68fe49fe759 (diff) |
Reduce bitmap sizes in verylargebitmap GM to not crash on windows
R=scroggo@google.com
Review URL: https://codereview.chromium.org/39033005
git-svn-id: http://skia.googlecode.com/svn/trunk@11954 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/verylargebitmap.cpp')
-rw-r--r-- | gm/verylargebitmap.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp index a9ae46ff24..bc83526c29 100644 --- a/gm/verylargebitmap.cpp +++ b/gm/verylargebitmap.cpp @@ -69,10 +69,10 @@ protected: } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { - int veryBig = 70*1024; // 64K < size - int big = 60*1024; // 32K < size < 64K + int veryBig = 65*1024; // 64K < size + int big = 33*1024; // 32K < size < 64K // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. - int medium = 7*1024; + int medium = 5*1024; int small = 150; SkColor colors[2]; @@ -90,8 +90,6 @@ protected: colors[0] = SK_ColorMAGENTA; colors[1] = SK_ColorYELLOW; - // as of this writing, the raster code will fail to draw the scaled version - // since it has a 64K limit on x,y coordinates... (but gpu should succeed) show_bm(canvas, medium, medium, colors); canvas->translate(0, SkIntToScalar(150)); |