diff options
author | reed <reed@google.com> | 2016-03-22 07:23:24 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-22 07:23:24 -0700 |
commit | f809d7687a4fb7b88b651b046da2bc0035d6aa09 (patch) | |
tree | 38fa4182df2c735459e43b0eaaa073c1ef8c612d /gm/vertices.cpp | |
parent | cfcd1819d1431bbe5812c174fc337d3678d63f06 (diff) |
switch colorfilters to sk_sp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822623002
Review URL: https://codereview.chromium.org/1822623002
Diffstat (limited to 'gm/vertices.cpp')
-rw-r--r-- | gm/vertices.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/gm/vertices.cpp b/gm/vertices.cpp index 177dc43c2b..9c4ccc16bb 100644 --- a/gm/vertices.cpp +++ b/gm/vertices.cpp @@ -26,17 +26,17 @@ static sk_sp<SkShader> make_shader2() { return SkShader::MakeColorShader(SK_ColorBLUE); } -static SkColorFilter* make_color_filter() { - return SkColorFilter::CreateModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode); +static sk_sp<SkColorFilter> make_color_filter() { + return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode); } class VerticesGM : public skiagm::GM { - SkPoint fPts[9]; - SkPoint fTexs[9]; - SkColor fColors[9]; - sk_sp<SkShader> fShader1; - sk_sp<SkShader> fShader2; - SkAutoTUnref<SkColorFilter> fColorFilter; + SkPoint fPts[9]; + SkPoint fTexs[9]; + SkColor fColors[9]; + sk_sp<SkShader> fShader1; + sk_sp<SkShader> fShader2; + sk_sp<SkColorFilter> fColorFilter; public: VerticesGM() {} @@ -60,7 +60,7 @@ protected: fShader1 = make_shader1(w, h); fShader2 = make_shader2(); - fColorFilter.reset(make_color_filter()); + fColorFilter = make_color_filter(); SkRandom rand; for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) { @@ -85,11 +85,11 @@ protected: }; const struct { - const SkColor* fColors; - const SkPoint* fTexs; - const sk_sp<SkShader>& fShader; - SkColorFilter* fColorFilter; - uint8_t fAlpha; + const SkColor* fColors; + const SkPoint* fTexs; + const sk_sp<SkShader>& fShader; + const sk_sp<SkColorFilter>& fColorFilter; + uint8_t fAlpha; } rec[] = { { fColors, nullptr, fShader1, nullptr , 0xFF }, { nullptr, fTexs , fShader1, nullptr , 0xFF }, |