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authorGravatar Brian Salomon <bsalomon@google.com>2017-02-06 09:41:10 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-06 17:52:22 +0000
commit199fb875c5e63c13233209e89b943c7ac7ab6665 (patch)
treecdcf5bf1edd44036fa7e7900e65339f0e04cb4a0 /gm/vertices.cpp
parentabc88d26365efa14b58d26ca3b8fbfb58a7dcbad (diff)
Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.
Change-Id: I44a62f5efc674d0adbbf4a33690c3ded9fab3803 Reviewed-on: https://skia-review.googlesource.com/8040 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'gm/vertices.cpp')
-rw-r--r--gm/vertices.cpp146
1 files changed, 89 insertions, 57 deletions
diff --git a/gm/vertices.cpp b/gm/vertices.cpp
index 8cfb164c5e..5fdce92a8e 100644
--- a/gm/vertices.cpp
+++ b/gm/vertices.cpp
@@ -10,6 +10,7 @@
#include "SkColorFilter.h"
#include "SkGradientShader.h"
#include "SkRandom.h"
+#include "SkVertices.h"
static constexpr SkScalar kShaderSize = 40;
static sk_sp<SkShader> make_shader1() {
@@ -39,6 +40,7 @@ static constexpr uint16_t kMeshFan[] = {
0, 1, 2, 5, 8, 7, 6, 3, 0
};
+static const int kMeshIndexCnt = (int)SK_ARRAY_COUNT(kMeshFan);
static const int kMeshVertexCnt = 9;
static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt],
@@ -76,9 +78,11 @@ class VerticesGM : public skiagm::GM {
sk_sp<SkShader> fShader1;
sk_sp<SkShader> fShader2;
sk_sp<SkColorFilter> fColorFilter;
+ sk_sp<SkVertices> fVertices;
+ bool fUseObject;
public:
- VerticesGM() {}
+ VerticesGM(bool useObject) : fUseObject(useObject) {}
protected:
@@ -87,10 +91,27 @@ protected:
fShader1 = make_shader1();
fShader2 = make_shader2();
fColorFilter = make_color_filter();
+ if (fUseObject) {
+ std::unique_ptr<SkPoint[]> points(new SkPoint[kMeshVertexCnt]);
+ std::unique_ptr<SkPoint[]> texs(new SkPoint[kMeshVertexCnt]);
+ std::unique_ptr<SkColor[]> colors(new SkColor[kMeshVertexCnt]);
+ std::unique_ptr<uint16_t[]> indices(new uint16_t[kMeshIndexCnt]);
+ memcpy(points.get(), fPts, sizeof(SkPoint) * kMeshVertexCnt);
+ memcpy(colors.get(), fColors, sizeof(SkColor) * kMeshVertexCnt);
+ memcpy(texs.get(), fTexs, sizeof(SkPoint) * kMeshVertexCnt);
+ memcpy(indices.get(), kMeshFan, sizeof(uint16_t) * kMeshIndexCnt);
+ fVertices = SkVertices::MakeIndexed(SkCanvas::kTriangleFan_VertexMode,
+ std::move(points),
+ std::move(colors), std::move(texs), kMeshVertexCnt,
+ std::move(indices), kMeshIndexCnt);
+ }
}
SkString onShortName() override {
SkString name("vertices");
+ if (fUseObject) {
+ name.append("_object");
+ }
return name;
}
@@ -99,39 +120,6 @@ protected:
}
void onDraw(SkCanvas* canvas) override {
- const struct {
- const SkColor* fColors;
- const SkPoint* fTexs;
- const sk_sp<SkShader>& fShader;
- const sk_sp<SkColorFilter>& fColorFilter;
- uint8_t fAlpha;
- } rec[] = {
- { fColors, nullptr, fShader1, nullptr , 0xFF },
- { nullptr, fTexs , fShader1, nullptr , 0xFF },
- { fColors, fTexs , fShader1, nullptr , 0xFF },
- { fColors, nullptr, fShader2, nullptr , 0xFF },
- { nullptr, fTexs , fShader2, nullptr , 0xFF },
- { fColors, fTexs , fShader2, nullptr , 0xFF },
- { fColors, nullptr, fShader1, fColorFilter, 0xFF },
- { nullptr, fTexs , fShader1, fColorFilter, 0xFF },
- { fColors, fTexs , fShader1, fColorFilter, 0xFF },
- { fColors, nullptr, fShader2, fColorFilter, 0xFF },
- { nullptr, fTexs , fShader2, fColorFilter, 0xFF },
- { fColors, fTexs , fShader2, fColorFilter, 0xFF },
- { fColors, nullptr, fShader1, nullptr , 0x80 },
- { nullptr, fTexs , fShader1, nullptr , 0x80 },
- { fColors, fTexs , fShader1, nullptr , 0x80 },
- { fColors, nullptr, fShader2, nullptr , 0x80 },
- { nullptr, fTexs , fShader2, nullptr , 0x80 },
- { fColors, fTexs , fShader2, nullptr , 0x80 },
- { fColors, nullptr, fShader1, fColorFilter, 0x80 },
- { nullptr, fTexs , fShader1, fColorFilter, 0x80 },
- { fColors, fTexs , fShader1, fColorFilter, 0x80 },
- { fColors, nullptr, fShader2, fColorFilter, 0x80 },
- { nullptr, fTexs , fShader2, fColorFilter, 0x80 },
- { fColors, fTexs , fShader2, fColorFilter, 0x80 },
- };
-
const SkBlendMode modes[] = {
SkBlendMode::kClear,
SkBlendMode::kSrc,
@@ -168,18 +156,38 @@ protected:
canvas->translate(4, 4);
int x = 0;
- for (size_t j = 0; j < SK_ARRAY_COUNT(modes); ++j) {
+ for (auto mode : modes) {
canvas->save();
- for (size_t i = 0; i < SK_ARRAY_COUNT(rec); ++i) {
- paint.setShader(rec[i].fShader);
- paint.setColorFilter(rec[i].fColorFilter);
- paint.setAlpha(rec[i].fAlpha);
- //if (2 == x)
- canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, kMeshVertexCnt, fPts,
- rec[i].fTexs, rec[i].fColors, modes[j], kMeshFan,
- SK_ARRAY_COUNT(kMeshFan), paint);
- canvas->translate(40, 0);
- ++x;
+ for (uint8_t alpha : {0xFF, 0x80}) {
+ for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) {
+ for (const auto& shader : {fShader1, fShader2}) {
+ static constexpr struct {
+ bool fHasColors;
+ bool fHasTexs;
+ } kAttrs[] = {{true, false}, {false, true}, {true, true}};
+ for (auto attrs : kAttrs) {
+ paint.setShader(shader);
+ paint.setColorFilter(cf);
+ paint.setAlpha(alpha);
+ if (fUseObject) {
+ uint32_t flags = 0;
+ flags |=
+ attrs.fHasColors ? 0 : SkCanvas::kIgnoreColors_VerticesFlag;
+ flags |= attrs.fHasTexs ? 0
+ : SkCanvas::kIgnoreTexCoords_VerticesFlag;
+ canvas->drawVertices(fVertices, mode, paint, flags);
+ } else {
+ const SkColor* colors = attrs.fHasColors ? fColors : nullptr;
+ const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr;
+ canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode,
+ kMeshVertexCnt, fPts, texs, colors, mode,
+ kMeshFan, kMeshIndexCnt, paint);
+ }
+ canvas->translate(40, 0);
+ ++x;
+ }
+ }
+ }
}
canvas->restore();
canvas->translate(0, 40);
@@ -192,14 +200,15 @@ private:
/////////////////////////////////////////////////////////////////////////////////////
-DEF_GM(return new VerticesGM();)
+DEF_GM(return new VerticesGM(true);)
+DEF_GM(return new VerticesGM(false);)
+
+static void draw_batching(SkCanvas* canvas, bool useObject) {
+ std::unique_ptr<SkPoint[]> pts(new SkPoint[kMeshVertexCnt]);
+ std::unique_ptr<SkPoint[]> texs(new SkPoint[kMeshVertexCnt]);
+ std::unique_ptr<SkColor[]> colors(new SkColor[kMeshVertexCnt]);
+ fill_mesh(pts.get(), texs.get(), colors.get());
-// This test exists to exercise batching in the gpu backend.
-DEF_SIMPLE_GM(vertices_batching, canvas, 50, 500) {
- SkPoint pts[kMeshVertexCnt];
- SkPoint texs[kMeshVertexCnt];
- SkColor colors[kMeshVertexCnt];
- fill_mesh(pts, texs, colors);
SkTDArray<SkMatrix> matrices;
matrices.push()->reset();
matrices.push()->setTranslate(0, 40);
@@ -211,13 +220,23 @@ DEF_SIMPLE_GM(vertices_batching, canvas, 50, 500) {
auto shader = make_shader1();
// Triangle fans can't batch so we convert to regular triangles,
- static constexpr int kNumTris = SK_ARRAY_COUNT(kMeshFan) - 2;
- uint16_t indices[3 * kNumTris];
+ static constexpr int kNumTris = kMeshIndexCnt - 2;
+ std::unique_ptr<uint16_t[]> indices(new uint16_t[3 * kNumTris]);
for (size_t i = 0; i < kNumTris; ++i) {
indices[3 * i] = kMeshFan[0];
indices[3 * i + 1] = kMeshFan[i + 1];
indices[3 * i + 2] = kMeshFan[i + 2];
}
+
+ sk_sp<SkVertices> vertices;
+ if (useObject) {
+ vertices =
+ SkVertices::MakeIndexed(SkCanvas::kTriangles_VertexMode, std::move(pts),
+ std::move(colors),
+ std::move(texs), kMeshVertexCnt, std::move(indices),
+ 3 * kNumTris);
+ }
+ canvas->save();
canvas->translate(10, 10);
for (bool useShader : {false, true}) {
for (bool useTex : {false, true}) {
@@ -225,13 +244,26 @@ DEF_SIMPLE_GM(vertices_batching, canvas, 50, 500) {
canvas->save();
canvas->concat(m);
SkPaint paint;
- const SkPoint* t = useTex ? texs : nullptr;
paint.setShader(useShader ? shader : nullptr);
- canvas->drawVertices(SkCanvas::kTriangles_VertexMode, kMeshVertexCnt, pts, t,
- colors, indices, SK_ARRAY_COUNT(indices), paint);
+ if (useObject) {
+ uint32_t flags = useTex ? 0 : SkCanvas::kIgnoreTexCoords_VerticesFlag;
+ canvas->drawVertices(vertices, SkBlendMode::kModulate, paint, flags);
+ } else {
+ const SkPoint* t = useTex ? texs.get() : nullptr;
+ canvas->drawVertices(SkCanvas::kTriangles_VertexMode, kMeshVertexCnt, pts.get(),
+ t, colors.get(), indices.get(), kNumTris * 3, paint);
+ }
canvas->restore();
}
canvas->translate(0, 120);
}
}
+ canvas->restore();
+}
+
+// This test exists to exercise batching in the gpu backend.
+DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) {
+ draw_batching(canvas, false);
+ canvas->translate(50, 0);
+ draw_batching(canvas, true);
}