diff options
author | reed <reed@google.com> | 2016-03-13 13:01:57 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-13 13:01:57 -0700 |
commit | 9283d20afc27571f7a871d1bd1100dd5df584941 (patch) | |
tree | 3688fa1847d47e1f2493b040bbe91594f6274cf0 /gm/tiledscaledbitmap.cpp | |
parent | ce563cdd48ec7ce4e0420dd88760df9be9dba50c (diff) |
Revert of more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )
Reason for revert:
seems to have changed pictureshadertile
Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1790353002
Diffstat (limited to 'gm/tiledscaledbitmap.cpp')
-rw-r--r-- | gm/tiledscaledbitmap.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/gm/tiledscaledbitmap.cpp b/gm/tiledscaledbitmap.cpp index d74d40bf49..daecbb05e2 100644 --- a/gm/tiledscaledbitmap.cpp +++ b/gm/tiledscaledbitmap.cpp @@ -1,10 +1,10 @@ + /* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ - #include "gm.h" #include "Resources.h" @@ -14,6 +14,7 @@ #include "SkShader.h" #include "SkStream.h" + /*** * * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly @@ -63,8 +64,10 @@ protected: mat.setScale(121.f/360.f, 93.f/288.f); mat.postTranslate(-72, -72); - paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_TileMode, - SkShader::kRepeat_TileMode, &mat)); + SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &mat); + paint.setShader(shader); + + SkSafeUnref(shader); canvas->drawRectCoords(8,8,1008, 608, paint); } |