diff options
author | brianosman <brianosman@google.com> | 2016-04-06 07:38:23 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-04-06 07:38:23 -0700 |
commit | 898235c4864df66aa7f6d32bc2a8b8551040ce1e (patch) | |
tree | 5fb30f04825c59a970a208cabadd4bad0be283b3 /gm/textblobrandomfont.cpp | |
parent | 1817d282cda17cb8c2db0ac6fdc937743c026016 (diff) |
SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.
Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007
Review URL: https://codereview.chromium.org/1845283003
Diffstat (limited to 'gm/textblobrandomfont.cpp')
-rw-r--r-- | gm/textblobrandomfont.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/gm/textblobrandomfont.cpp b/gm/textblobrandomfont.cpp index ce726f2e86..285ba5b923 100644 --- a/gm/textblobrandomfont.cpp +++ b/gm/textblobrandomfont.cpp @@ -100,8 +100,12 @@ protected: canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorWHITE)); - SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); - SkSurfaceProps props(0, kUnknown_SkPixelGeometry); + SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight, + canvas->imageInfo().profileType()); + SkSurfaceProps canvasProps(SkSurfaceProps::kLegacyFontHost_InitType); + uint32_t allowSRGBInputs = canvas->getProps(&canvasProps) + ? canvasProps.flags() & SkSurfaceProps::kAllowSRGBInputs_Flag : 0; + SkSurfaceProps props(allowSRGBInputs, kUnknown_SkPixelGeometry); auto surface(canvas->makeSurface(info, &props)); if (surface) { SkPaint paint; |