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authorGravatar halcanary <halcanary@google.com>2015-09-09 08:16:41 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-09 08:16:41 -0700
commit2a24338c777462e04a2b26295f9c034155ee8f3e (patch)
treecab82add826f6d77e75c8265ea960f16929033a8 /gm/textblobrandomfont.cpp
parent157e6483fb089bf4d2e5cd2c18b521e5ab4ff32a (diff)
GM: replace boilerplate with macros
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
Diffstat (limited to 'gm/textblobrandomfont.cpp')
-rw-r--r--gm/textblobrandomfont.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/textblobrandomfont.cpp b/gm/textblobrandomfont.cpp
index 862d83b707..f21380ee38 100644
--- a/gm/textblobrandomfont.cpp
+++ b/gm/textblobrandomfont.cpp
@@ -94,7 +94,7 @@ protected:
void onDraw(SkCanvas* canvas) override {
// This GM exists to test a specific feature of the GPU backend.
if (nullptr == canvas->getGrContext()) {
- this->drawGpuOnlyMessage(canvas);
+ skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}