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authorGravatar joshualitt <joshualitt@chromium.org>2015-04-14 12:17:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-14 12:17:27 -0700
commit9e36c1a9306f052331550dab4728b9875127bfb5 (patch)
treedc081124538053c3d28376cb767527326da74d25 /gm/textblobcolortrans.cpp
parent8fe8fffdfa7464c6f7da773b8660a2043f4998e0 (diff)
Start canonicalizing color for all A8 textblobs
Diffstat (limited to 'gm/textblobcolortrans.cpp')
-rw-r--r--gm/textblobcolortrans.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/gm/textblobcolortrans.cpp b/gm/textblobcolortrans.cpp
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+++ b/gm/textblobcolortrans.cpp
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "Resources.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkStream.h"
+#include "SkTextBlob.h"
+#include "SkTypeface.h"
+
+namespace skiagm {
+class TextBlobColorTrans : public GM {
+public:
+ // This gm tests that textblobs can be translated and have their colors regenerated
+ // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on
+ // the GPU backend
+ TextBlobColorTrans() { }
+
+protected:
+ void onOnceBeforeDraw() override {
+ SkTextBlobBuilder builder;
+
+ // make textblob
+ // Large text is used to trigger atlas eviction
+ SkPaint paint;
+ paint.setTextSize(256);
+ const char* text = "AB";
+ sk_tool_utils::set_portable_typeface(&paint);
+
+ SkRect bounds;
+ paint.measureText(text, strlen(text), &bounds);
+
+ SkScalar yOffset = bounds.height();
+ sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30);
+
+ // A8
+ paint.setTextSize(28);
+ text = "The quick brown fox jumps over the lazy dog.";
+ paint.setSubpixelText(false);
+ paint.setLCDRenderText(false);
+ paint.measureText(text, strlen(text), &bounds);
+ sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8);
+
+ // build
+ fBlob.reset(builder.build());
+ }
+
+ SkString onShortName() override {
+ return SkString("textblobcolortrans");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kWidth, kHeight);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+
+ canvas->drawColor(SK_ColorGRAY);
+
+ SkPaint paint;
+ canvas->translate(10, 40);
+
+ SkRect bounds = fBlob->bounds();
+
+ // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
+ // Texture Blobs based on the canonical color they map to. Canonical colors are used to
+ // create masks. For A8 there are 8 of them.
+ SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE};
+
+ size_t count = SK_ARRAY_COUNT(colors);
+ size_t colorIndex = 0;
+ for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight;
+ y += SkScalarFloorToInt(bounds.height())) {
+ paint.setColor(colors[colorIndex++ % count]);
+ canvas->save();
+ canvas->translate(0, SkIntToScalar(y));
+ canvas->drawTextBlob(fBlob, 0, 0, paint);
+ canvas->restore();
+ }
+ }
+
+private:
+ SkAutoTUnref<const SkTextBlob> fBlob;
+
+ static const int kWidth = 675;
+ static const int kHeight = 1600;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(TextBlobColorTrans); )
+}