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authorGravatar robertphillips <robertphillips@google.com>2016-05-31 06:59:18 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-31 06:59:18 -0700
commit0ee622021c92f01ee79952b2162654e8abfaa00d (patch)
tree68c13a151d4bdaa3e06f9f96bd374acdf9e4cd77 /gm/strokedlines.cpp
parent93966d88efb090f77f6109f0e19cc982b83d5da9 (diff)
Add new GM to exercise stroked line special case
This is a companion to: https://codereview.chromium.org/2023693002/ (Handle stroked single line special case in Ganesh) The idea is to land this CL first so any regressions are visible. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2019193002 Review-Url: https://codereview.chromium.org/2019193002
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diff --git a/gm/strokedlines.cpp b/gm/strokedlines.cpp
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkBlurMaskFilter.h"
+#include "SkDashPathEffect.h"
+#include "SkGradientShader.h"
+#include "SkPaint.h"
+#include "SkPath.h"
+#include "SkPoint3.h"
+
+static const int kNumColumns = 6;
+static const int kNumRows = 8;
+static const int kRadius = 40; // radius of the snowflake
+static const int kPad = 5; // padding on both sides of the snowflake
+static const int kNumSpokes = 6;
+static const SkScalar kStrokeWidth = 5.0f;
+
+static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
+ SkScalar cos, sin;
+
+ // first fin
+ sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
+ sin *= kRadius / 2.0f;
+ cos *= kRadius / 2.0f;
+
+ SkPath p;
+ p.moveTo(offset.fX, offset.fY);
+ p.lineTo(offset.fX + cos, offset.fY + sin);
+ canvas->drawPath(p, paint);
+
+ // second fin
+ sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
+ sin *= kRadius / 2.0f;
+ cos *= kRadius / 2.0f;
+
+ p.reset();
+ p.moveTo(offset.fX, offset.fY);
+ p.lineTo(offset.fX + cos, offset.fY + sin);
+ canvas->drawPath(p, paint);
+}
+
+// draw a snowflake centered at the origin
+static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
+
+ canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
+
+ SkScalar sin, cos, angle = 0.0f;
+ for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
+ sin = SkScalarSinCos(angle, &cos);
+ sin *= kRadius;
+ cos *= kRadius;
+
+ // main spoke
+ SkPath p;
+ p.moveTo(-cos, -sin);
+ p.lineTo(cos, sin);
+ canvas->drawPath(p, paint);
+
+ // fins on positive side
+ const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
+ draw_fins(canvas, posOffset, angle, paint);
+
+ // fins on negative side
+ const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
+ draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
+ }
+}
+
+static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
+ canvas->translate(kRadius+kPad, 0.0f);
+
+ for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
+ for (auto isAA : { true, false }) {
+ SkPaint tmp(paint);
+ tmp.setStrokeWidth(kStrokeWidth);
+ tmp.setStyle(SkPaint::kStroke_Style);
+ tmp.setStrokeCap(cap);
+ tmp.setAntiAlias(isAA);
+
+ int saveCount = canvas->save();
+ canvas->concat(localMatrix);
+ draw_snowflake(canvas, tmp);
+ canvas->restoreToCount(saveCount);
+
+ canvas->translate(2*(kRadius+kPad), 0.0f);
+ }
+ }
+}
+
+namespace skiagm {
+
+// This GM exercises the special case of a stroked lines.
+// Various shaders are applied to ensure the coordinate spaces work out right.
+class StrokedLinesGM : public GM {
+public:
+ StrokedLinesGM() {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("strokedlines");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
+ }
+
+ void onOnceBeforeDraw() override {
+ // paints
+ {
+ // basic white
+ SkPaint p;
+ p.setColor(SK_ColorWHITE);
+ fPaints.push_back(p);
+ }
+ {
+ // gradient
+ SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
+ SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
+
+ SkPaint p;
+ p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
+ SkShader::kClamp_TileMode, 0, nullptr));
+
+ fPaints.push_back(p);
+ }
+ {
+ // dashing
+ SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
+ int intervalCount = (int) SK_ARRAY_COUNT(intervals);
+ SkPaint p;
+ p.setColor(SK_ColorWHITE);
+ p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
+
+ fPaints.push_back(p);
+ }
+ {
+ // Bitmap shader
+ SkBitmap bm;
+ bm.allocN32Pixels(2, 2);
+ *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
+ *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
+
+ SkMatrix m;
+ m.setRotate(12.0f);
+ m.preScale(3.0f, 3.0f);;
+
+ SkPaint p;
+ p.setShader(SkShader::MakeBitmapShader(bm,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode,
+ &m));
+ fPaints.push_back(p);
+ }
+ {
+ // blur
+ SkPaint p;
+ p.setColor(SK_ColorWHITE);
+ p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
+ SkBlurMaskFilter::kHighQuality_BlurFlag));
+ fPaints.push_back(p);
+ }
+
+ // matrices
+ {
+ // rotation
+ SkMatrix m;
+ m.setRotate(12.0f);
+
+ fMatrices.push_back(m);
+ }
+ {
+ // skew
+ SkMatrix m;
+ m.setSkew(0.3f, 0.5f);
+
+ fMatrices.push_back(m);
+ }
+ {
+ // perspective
+ SkMatrix m;
+ m.reset();
+ m.setPerspX(-SK_Scalar1 / 300);
+ m.setPerspY(SK_Scalar1 / 300);
+
+ fMatrices.push_back(m);
+ }
+
+ SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ canvas->translate(0, kRadius+kPad);
+
+ for (int i = 0; i < fPaints.count(); ++i) {
+ int saveCount = canvas->save();
+ draw_row(canvas, fPaints[i], SkMatrix::I());
+ canvas->restoreToCount(saveCount);
+
+ canvas->translate(0, 2*(kRadius+kPad));
+ }
+
+ for (int i = 0; i < fMatrices.count(); ++i) {
+ int saveCount = canvas->save();
+ draw_row(canvas, fPaints[0], fMatrices[i]);
+ canvas->restoreToCount(saveCount);
+
+ canvas->translate(0, 2*(kRadius+kPad));
+ }
+ }
+
+private:
+ SkTArray<SkPaint> fPaints;
+ SkTArray<SkMatrix> fMatrices;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new StrokedLinesGM;)
+}