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authorGravatar mtklein <mtklein@chromium.org>2016-09-01 11:24:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-01 11:24:54 -0700
commitdbfd7ab10883f173f5c1b653a233e18dc6142002 (patch)
treea69ab168400f1d270d6047e1d8edf956cb6e5442 /gm/stringart.cpp
parent0b629ec73210161a6ba869a44a3c4ffd5a27dab9 (diff)
Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
Diffstat (limited to 'gm/stringart.cpp')
-rw-r--r--gm/stringart.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/gm/stringart.cpp b/gm/stringart.cpp
index 1da87578d0..e21e8f2b51 100644
--- a/gm/stringart.cpp
+++ b/gm/stringart.cpp
@@ -12,10 +12,10 @@
// Reproduces https://code.google.com/p/chromium/issues/detail?id=279014
-static const int kWidth = 440;
-static const int kHeight = 440;
-static const SkScalar kAngle = 0.305f;
-static const int kMaxNumSteps = 140;
+constexpr int kWidth = 440;
+constexpr int kHeight = 440;
+constexpr SkScalar kAngle = 0.305f;
+constexpr int kMaxNumSteps = 140;
// Renders a string art shape.
// The particular shape rendered can be controlled by adjusting kAngle, from 0 to 1
@@ -61,7 +61,7 @@ protected:
}
bool onAnimate(const SkAnimTimer& timer) override {
- static const SkScalar kDesiredDurationSecs = 3.0f;
+ constexpr SkScalar kDesiredDurationSecs = 3.0f;
// Make the animation ping-pong back and forth but start in the fully drawn state
SkScalar fraction = 1.0f - timer.scaled(2.0f/kDesiredDurationSecs, 2.0f);