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authorGravatar Jim Van Verth <jvanverth@google.com>2017-05-17 15:41:07 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-17 20:09:49 +0000
commitc34a946d5a975ba8b8cd51f79b55174a5ec0f99f (patch)
tree6373edc8277863440a0d81cbddf7fd26e23908a3 /gm/shadowutils.cpp
parentfc33a2e09c7646579529b7e7aa97cd894401d3b8 (diff)
Disable resource cache in shadow_utils GM for now
This should make the GMs more stable in tiled mode. Change-Id: I72996b1305fc99e60626af35267952d0a5c38624 Reviewed-on: https://skia-review.googlesource.com/17275 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'gm/shadowutils.cpp')
-rw-r--r--gm/shadowutils.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/gm/shadowutils.cpp b/gm/shadowutils.cpp
index 87c151e8ab..974888181e 100644
--- a/gm/shadowutils.cpp
+++ b/gm/shadowutils.cpp
@@ -25,13 +25,20 @@ static constexpr int kH = 800;
void draw_paths(SkCanvas* canvas, bool hideOccluders) {
SkTArray<SkPath> paths;
paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
+ // disable cache for now until we can figure out how to make it more stable
+ paths.back().setIsVolatile(true);
SkRRect oddRRect;
oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
paths.push_back().addRRect(oddRRect);
+ paths.back().setIsVolatile(true);
paths.push_back().addRect(SkRect::MakeWH(50, 50));
+ paths.back().setIsVolatile(true);
paths.push_back().addCircle(25, 25, 25);
+ paths.back().setIsVolatile(true);
paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
+ paths.back().setIsVolatile(true);
paths.push_back().addOval(SkRect::MakeWH(20, 60));
+ paths.back().setIsVolatile(true);
static constexpr SkScalar kPad = 15.f;
static constexpr SkScalar kLightR = 100.f;