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authorGravatar Mike Klein <mtklein@chromium.org>2017-05-10 14:04:04 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-10 19:04:09 +0000
commit77ced29102c8bc3b8c067e56504ad8411c1176a8 (patch)
tree7443d83d1b542ff4a85f45a398492acea2dc0785 /gm/shadowutils.cpp
parent2814d9148671b8bdbf40a192dcbe485199fd3230 (diff)
use SkColorSpaceXformer in SkShader appendStages() fallback
We've been transforming the gamut after running the legacy shader, but now that we have SkColorSpaceXformer, we can transform the legacy shader into the dst color space instead. This should be both more correct and faster. Change-Id: If017048874e6cce46837d3ecbd88dfde503fd03a Reviewed-on: https://skia-review.googlesource.com/16373 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
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