diff options
author | mtklein <mtklein@chromium.org> | 2016-09-01 11:24:54 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-09-01 11:24:54 -0700 |
commit | dbfd7ab10883f173f5c1b653a233e18dc6142002 (patch) | |
tree | a69ab168400f1d270d6047e1d8edf956cb6e5442 /gm/shadertext3.cpp | |
parent | 0b629ec73210161a6ba869a44a3c4ffd5a27dab9 (diff) |
Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary. This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.
Generally 'constexpr' or 'const' are better choices. Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).
This CL prefers constexpr where possible, and uses const where not. It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.
The scoped-to-class static has nothing to do with any of this, and is not changed.
* Not yet on the bots, which use an older TSAN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005
Review-Url: https://codereview.chromium.org/2300623005
Diffstat (limited to 'gm/shadertext3.cpp')
-rw-r--r-- | gm/shadertext3.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/gm/shadertext3.cpp b/gm/shadertext3.cpp index 9f3301ee04..b811ac97e4 100644 --- a/gm/shadertext3.cpp +++ b/gm/shadertext3.cpp @@ -17,11 +17,11 @@ static void makebm(SkBitmap* bm, int w, int h) { SkCanvas canvas(*bm); SkScalar s = SkIntToScalar(SkMin32(w, h)); - static const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; - static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } }; - static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; - static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; - static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 }; + const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; + const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } }; + const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; + const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; + const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 }; SkPaint paint; @@ -41,9 +41,9 @@ struct LabeledMatrix { const char* fLabel; }; -static const char kText[] = "B"; -static const int kTextLen = SK_ARRAY_COUNT(kText) - 1; -static const int kPointSize = 300; +constexpr char kText[] = "B"; +constexpr int kTextLen = SK_ARRAY_COUNT(kText) - 1; +constexpr int kPointSize = 300; class ShaderText3GM : public GM { public: @@ -83,7 +83,7 @@ protected: // draw glyphs scaled up canvas->scale(2.f, 2.f); - static const SkShader::TileMode kTileModes[] = { + constexpr SkShader::TileMode kTileModes[] = { SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; |