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authorGravatar caryclark <caryclark@google.com>2015-06-15 05:09:59 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-15 05:09:59 -0700
commitbe7f768a357aefb39c42d24b81b24d647bb6ab70 (patch)
treea5897bcb5ce6dc995cf0cfea5e72a989cc2d16a1 /gm/shadertext2.cpp
parentb5b50a07abb454abaf6ab46db20c6db6f5ecf9f6 (diff)
make gm background colors 565 compatible
Change a batch of GM tests to convert their background color so that it is representable in 8888 and 565. Enable portable text in those same tests to minimize platform differences. In a couple of bitmap tests, use portable typefaces instead of choosing 'Times' which may or may not be available on the platform. R=borenet@google.com Review URL: https://codereview.chromium.org/1176243006
Diffstat (limited to 'gm/shadertext2.cpp')
-rw-r--r--gm/shadertext2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gm/shadertext2.cpp b/gm/shadertext2.cpp
index 92a0138acd..cd996b3031 100644
--- a/gm/shadertext2.cpp
+++ b/gm/shadertext2.cpp
@@ -43,7 +43,7 @@ struct LabeledMatrix {
class ShaderText2GM : public GM {
public:
ShaderText2GM() {
- this->setBGColor(0xFFDDDDDD);
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
}
protected:
@@ -90,13 +90,13 @@ protected:
SkPaint fillPaint;
fillPaint.setAntiAlias(true);
- sk_tool_utils::set_portable_typeface(&fillPaint);
+ sk_tool_utils::set_portable_typeface_always(&fillPaint);
fillPaint.setTextSize(SkIntToScalar(kPointSize));
fillPaint.setFilterQuality(kLow_SkFilterQuality);
SkPaint outlinePaint;
outlinePaint.setAntiAlias(true);
- sk_tool_utils::set_portable_typeface(&outlinePaint);
+ sk_tool_utils::set_portable_typeface_always(&outlinePaint);
outlinePaint.setTextSize(SkIntToScalar(kPointSize));
outlinePaint.setStyle(SkPaint::kStroke_Style);
outlinePaint.setStrokeWidth(0.f);
@@ -112,7 +112,7 @@ protected:
SkPaint labelPaint;
labelPaint.setColor(0xff000000);
labelPaint.setAntiAlias(true);
- sk_tool_utils::set_portable_typeface(&labelPaint);
+ sk_tool_utils::set_portable_typeface_always(&labelPaint);
labelPaint.setTextSize(12.f);
canvas->translate(15.f, 15.f);