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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-29 21:46:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-29 21:46:59 +0000
commitbd090452530d2de98e1601de36be9ce3c91d1bdc (patch)
tree8e923634dbb618361239f7718d1ced74b481811f /gm/shadertext2.cpp
parentfb1dee8b5715988e3a7d2b905178f27eebb19a1c (diff)
fix bitmap shader leak in gm
this was introduced in https://codereview.chromium.org/245963010 this was detected by caryclark@ by examining the result of valgrind on the skia buildbots BUG=skia:1976 R=caryclark@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/255253002 git-svn-id: http://skia.googlecode.com/svn/trunk@14450 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/shadertext2.cpp')
-rw-r--r--gm/shadertext2.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/gm/shadertext2.cpp b/gm/shadertext2.cpp
index e580d91e1e..87fe1b29f4 100644
--- a/gm/shadertext2.cpp
+++ b/gm/shadertext2.cpp
@@ -154,10 +154,11 @@ protected:
canvas->translate(0, kPadY / 2 + kPointSize);
columnH += kPadY / 2 + kPointSize;
for (int lm = 0; lm < localMatrices.count(); ++lm) {
- paint.setShader(SkShader::CreateBitmapShader(bmp,
- SkShader::kMirror_TileMode,
- SkShader::kRepeat_TileMode,
- &localMatrices[lm].fMatrix));
+ paint.setShader(
+ SkShader::CreateBitmapShader(bmp,
+ SkShader::kMirror_TileMode,
+ SkShader::kRepeat_TileMode,
+ &localMatrices[lm].fMatrix))->unref();
canvas->save();
canvas->concat(matrices[m].fMatrix);