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authorGravatar halcanary <halcanary@google.com>2015-09-09 08:16:41 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-09 08:16:41 -0700
commit2a24338c777462e04a2b26295f9c034155ee8f3e (patch)
treecab82add826f6d77e75c8265ea960f16929033a8 /gm/shadertext2.cpp
parent157e6483fb089bf4d2e5cd2c18b521e5ab4ff32a (diff)
GM: replace boilerplate with macros
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
Diffstat (limited to 'gm/shadertext2.cpp')
-rw-r--r--gm/shadertext2.cpp29
1 files changed, 2 insertions, 27 deletions
diff --git a/gm/shadertext2.cpp b/gm/shadertext2.cpp
index 8ceb5e494b..74f01a0c9d 100644
--- a/gm/shadertext2.cpp
+++ b/gm/shadertext2.cpp
@@ -9,8 +9,6 @@
#include "SkGradientShader.h"
#include "SkPath.h"
-namespace skiagm {
-
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
@@ -41,21 +39,8 @@ struct LabeledMatrix {
const char* fLabel;
};
-class ShaderText2GM : public GM {
-public:
- ShaderText2GM() {
- this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
- }
-
-protected:
-
- SkString onShortName() override {
- return SkString("shadertext2");
- }
-
- SkISize onISize() override { return SkISize::Make(1800, 900); }
-
- void onDraw(SkCanvas* canvas) override {
+DEF_SIMPLE_GM_BG(shadertext2, canvas, 1800, 900,
+ sk_tool_utils::color_to_565(0xFFDDDDDD)) {
static const char kText[] = "SKIA";
static const int kTextLen = SK_ARRAY_COUNT(kText) - 1;
static const int kPointSize = 55;
@@ -198,14 +183,4 @@ protected:
canvas->drawText(kStrokeLabel, strlen(kStrokeLabel), strokeX, y, labelPaint);
}
}
- }
-
-private:
- typedef GM INHERITED;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-
-static GM* MyFactory(void*) { return new ShaderText2GM; }
-static GMRegistry reg(MyFactory);
}