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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-08 15:19:34 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-08 15:19:34 +0000
commitc5d9bb0f677069f62ec76373b9730e70e7352455 (patch)
tree675c12cf12966ea1b37d06d9c5e0416b1ca7be79 /gm/pictureshader.cpp
parent03a99b8f96b56d3349fa7b6832638e3b9830d169 (diff)
Initial picture shader implementation
This CL adds an SkPictureShader class to support SkPicture-based patterns. The implementation renders the picture into an SkBitmap tile and then delegates to SkBitmapProcShader for the actual operation. R=bsalomon@google.com, reed@google.com, robertphillips@google.com Committed: http://code.google.com/p/skia/source/detail?r=14085 Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/221923007 git-svn-id: http://skia.googlecode.com/svn/trunk@14092 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/pictureshader.cpp')
-rw-r--r--gm/pictureshader.cpp165
1 files changed, 165 insertions, 0 deletions
diff --git a/gm/pictureshader.cpp b/gm/pictureshader.cpp
new file mode 100644
index 0000000000..5d37c907ac
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+++ b/gm/pictureshader.cpp
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkBitmap.h"
+#include "SkPaint.h"
+#include "SkPicture.h"
+#include "SkShader.h"
+
+namespace skiagm {
+
+static struct {
+ SkShader::TileMode tmx;
+ SkShader::TileMode tmy;
+} kTileConfigs[] = {
+ { SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode },
+ { SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode },
+ { SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode },
+};
+
+class PictureShaderGM : public GM {
+public:
+
+ PictureShaderGM(SkScalar tileSize, SkScalar sceneSize)
+ : fTileSize(tileSize)
+ , fSceneSize(sceneSize) {
+
+ // Build the picture.
+ SkAutoTUnref<SkPicture> p(SkNEW(SkPicture));
+ SkCanvas* pictureCanvas = p->beginRecording(SkScalarRoundToInt(tileSize),
+ SkScalarRoundToInt(tileSize));
+ this->drawTile(pictureCanvas);
+ p->endRecording();
+
+ // Build a reference bitmap.
+ SkBitmap bm;
+ bm.allocN32Pixels(SkScalarRoundToInt(tileSize), SkScalarRoundToInt(tileSize));
+ bm.eraseColor(SK_ColorTRANSPARENT);
+ SkCanvas bitmapCanvas(bm);
+ this->drawTile(&bitmapCanvas);
+
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(kTileConfigs); ++i) {
+ fPictureShaders[i].reset(SkShader::CreatePictureShader(p,
+ kTileConfigs[i].tmx,
+ kTileConfigs[i].tmy));
+
+ fBitmapShaders[i].reset(SkShader::CreateBitmapShader(bm,
+ kTileConfigs[i].tmx,
+ kTileConfigs[i].tmy));
+ }
+ }
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("pictureshader");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(1400, 1250);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ this->drawSceneColumn(canvas, SkPoint::Make(0, 0), 1, 1, 0);
+ this->drawSceneColumn(canvas, SkPoint::Make(0, fSceneSize * 6.4f), 1, 2, 0);
+ this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, 0), 1, 1, 1);
+ this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2);
+ this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0);
+ this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0);
+ }
+
+private:
+ void drawSceneColumn(SkCanvas* canvas, const SkPoint& pos, SkScalar scale, SkScalar localScale,
+ unsigned tileMode) {
+ SkMatrix ctm, localMatrix;
+
+ ctm.setTranslate(pos.x(), pos.y());
+ ctm.preScale(scale, scale);
+ localMatrix.setScale(localScale, localScale);
+ this->drawScene(canvas, ctm, localMatrix, tileMode);
+
+ ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 1.2f * scale);
+ ctm.preScale(scale, scale);
+ localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
+ localMatrix.preScale(localScale, localScale);
+ this->drawScene(canvas, ctm, localMatrix, tileMode);
+
+ ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 2.4f * scale);
+ ctm.preScale(scale, scale);
+ localMatrix.setRotate(45);
+ localMatrix.preScale(localScale, localScale);
+ this->drawScene(canvas, ctm, localMatrix, tileMode);
+
+ ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 3.6f * scale);
+ ctm.preScale(scale, scale);
+ localMatrix.setSkew(1, 0);
+ localMatrix.preScale(localScale, localScale);
+ this->drawScene(canvas, ctm, localMatrix, tileMode);
+
+ ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 4.8f * scale);
+ ctm.preScale(scale, scale);
+ localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
+ localMatrix.preRotate(45);
+ localMatrix.preScale(localScale, localScale);
+ this->drawScene(canvas, ctm, localMatrix, tileMode);
+ }
+
+ void drawTile(SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setColor(SK_ColorGREEN);
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setAntiAlias(true);
+
+ canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint);
+ canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2,
+ fTileSize / 2, fTileSize / 2), paint);
+
+ paint.setColor(SK_ColorRED);
+ canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3,
+ fTileSize / 2, fTileSize * 2 / 3, paint);
+ canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2,
+ fTileSize * 2 / 3, fTileSize / 2, paint);
+ }
+
+ void drawScene(SkCanvas* canvas, const SkMatrix& matrix, const SkMatrix& localMatrix,
+ unsigned tileMode) {
+ SkASSERT(tileMode < SK_ARRAY_COUNT(kTileConfigs));
+
+ SkPaint paint;
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setColor(SK_ColorLTGRAY);
+
+ canvas->save();
+ canvas->concat(matrix);
+ canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
+ canvas->drawRect(SkRect::MakeXYWH(fSceneSize * 1.1f, 0, fSceneSize, fSceneSize), paint);
+
+ fPictureShaders[tileMode]->setLocalMatrix(localMatrix);
+ paint.setShader(fPictureShaders[tileMode].get());
+ canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
+
+ canvas->translate(fSceneSize * 1.1f, 0);
+
+ fBitmapShaders[tileMode]->setLocalMatrix(localMatrix);
+ paint.setShader(fBitmapShaders[tileMode].get());
+ canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
+
+ canvas->restore();
+ }
+
+ SkScalar fTileSize;
+ SkScalar fSceneSize;
+
+ SkAutoTUnref<SkShader> fPictureShaders[SK_ARRAY_COUNT(kTileConfigs)];
+ SkAutoTUnref<SkShader> fBitmapShaders[SK_ARRAY_COUNT(kTileConfigs)];
+
+ typedef GM INHERITED;
+};
+
+DEF_GM( return SkNEW_ARGS(PictureShaderGM, (50, 100)); )
+}