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authorGravatar fmalita <fmalita@chromium.org>2015-01-15 10:45:56 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-15 10:45:56 -0800
commitb0878797b45f93b3bfe6084094c74affd10207df (patch)
tree5348826c04c47bcb7b505b049a2c89b311b549c1 /gm/pictureshader.cpp
parent114c3cd0543d77aa0ac08d8af436ac7f9d32714d (diff)
SkPictureShader should handle negative scaling gracefully.
Let's not choke on inverted tiles. BUG=chromium:447707 R=robertphillips@google.com,reed@google.com Review URL: https://codereview.chromium.org/852213002
Diffstat (limited to 'gm/pictureshader.cpp')
-rw-r--r--gm/pictureshader.cpp24
1 files changed, 23 insertions, 1 deletions
diff --git a/gm/pictureshader.cpp b/gm/pictureshader.cpp
index c622ee3fae..461f7e9697 100644
--- a/gm/pictureshader.cpp
+++ b/gm/pictureshader.cpp
@@ -51,7 +51,7 @@ protected:
}
SkISize onISize() SK_OVERRIDE {
- return SkISize::Make(1400, 1250);
+ return SkISize::Make(1400, 1450);
}
void onDraw(SkCanvas* canvas) SK_OVERRIDE {
@@ -61,6 +61,28 @@ protected:
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0);
+
+ // One last custom row to exercise negative scaling
+ SkMatrix ctm, localMatrix;
+ ctm.setTranslate(fSceneSize * 2.1f, fSceneSize * 13.8f);
+ ctm.preScale(-1, -1);
+ localMatrix.setScale(2, 2);
+ this->drawScene(canvas, ctm, localMatrix, 0);
+
+ ctm.setTranslate(fSceneSize * 2.4f, fSceneSize * 12.8f);
+ localMatrix.setScale(-1, -1);
+ this->drawScene(canvas, ctm, localMatrix, 0);
+
+ ctm.setTranslate(fSceneSize * 4.8f, fSceneSize * 12.3f);
+ ctm.preScale(2, 2);
+ this->drawScene(canvas, ctm, localMatrix, 0);
+
+ ctm.setTranslate(fSceneSize * 13.8f, fSceneSize * 14.3f);
+ ctm.preScale(-2, -2);
+ localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
+ localMatrix.preRotate(45);
+ localMatrix.preScale(-2, -2);
+ this->drawScene(canvas, ctm, localMatrix, 0);
}
private: