aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm/patch.cpp
diff options
context:
space:
mode:
authorGravatar reed <reed@google.com>2016-03-13 13:01:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-13 13:01:57 -0700
commit9283d20afc27571f7a871d1bd1100dd5df584941 (patch)
tree3688fa1847d47e1f2493b040bbe91594f6274cf0 /gm/patch.cpp
parentce563cdd48ec7ce4e0420dd88760df9be9dba50c (diff)
Revert of more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )
Reason for revert: seems to have changed pictureshadertile Original issue's description: > more shader-->sp conversions > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002 > > Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c TBR=fmalita@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1790353002
Diffstat (limited to 'gm/patch.cpp')
-rw-r--r--gm/patch.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gm/patch.cpp b/gm/patch.cpp
index 5b661f4b7c..d9f6d57d6f 100644
--- a/gm/patch.cpp
+++ b/gm/patch.cpp
@@ -10,15 +10,15 @@
#include "SkGradientShader.h"
#include "SkPatchUtils.h"
-static sk_sp<SkShader> make_shader() {
+static SkShader* make_shader() {
const SkColor colors[] = {
SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE,
SK_ColorYELLOW,
};
const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } };
- return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
- SkShader::kMirror_TileMode);
+ return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
+ SkShader::kMirror_TileMode);
}
static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
@@ -92,7 +92,7 @@ DEF_SIMPLE_GM(patch_primitive, canvas, 800, 800) {
SkXfermode::kModulate_Mode,
};
- sk_sp<SkShader> shader(make_shader());
+ SkAutoTUnref<SkShader> shader(make_shader());
canvas->save();
for (int y = 0; y < 3; y++) {