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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-19 19:26:05 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-19 19:26:05 +0000
commitc6126c182882512fce0b40be5f02a521b7e3ee8e (patch)
tree68f8959af1c2d7053529663d142a597c725d214f /gm/modecolorfilters.cpp
parent801cee1d4cad2c382059c0f367edd77298b05caa (diff)
Add a GM that tests xfermode-based color filters.
Review URL: https://codereview.appspot.com/6736052 git-svn-id: http://skia.googlecode.com/svn/trunk@6022 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/modecolorfilters.cpp')
-rw-r--r--gm/modecolorfilters.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/gm/modecolorfilters.cpp b/gm/modecolorfilters.cpp
new file mode 100644
index 0000000000..40e65fca05
--- /dev/null
+++ b/gm/modecolorfilters.cpp
@@ -0,0 +1,164 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkBitmapProcShader.h"
+#include "SkColorFilter.h"
+#include "SkGradientShader.h"
+
+#define WIDTH 512
+#define HEIGHT 1024
+
+namespace skiagm {
+
+// Using gradients because GPU doesn't currently have an implementation of SkColorShader (duh!)
+static SkShader* make_color_shader(SkColor color) {
+ static const SkPoint kPts[] = {{0, 0}, {1, 1}};
+ SkColor colors[] = {color, color};
+
+ return SkGradientShader::CreateLinear(kPts, colors, NULL, 2, SkShader::kClamp_TileMode);
+}
+
+static SkShader* make_solid_shader() {
+ return make_color_shader(SkColorSetARGB(0xFF, 0x40, 0x80, 0x20));
+}
+
+static SkShader* make_transparent_shader() {
+ return make_color_shader(SkColorSetARGB(0x80, 0x10, 0x70, 0x20));
+}
+
+static SkShader* make_trans_black_shader() {
+ return make_color_shader(0x0);
+}
+
+// draws a background behind each test rect to see transparency
+static SkShader* make_bg_shader(int checkSize) {
+ SkBitmap bmp;
+ bmp.setConfig(SkBitmap::kARGB_8888_Config, 2 * checkSize, 2 * checkSize);
+ bmp.allocPixels();
+ SkCanvas canvas(bmp);
+ canvas.clear(0xFF800000);
+ SkPaint paint;
+ paint.setColor(0xFF000080);
+ SkRect rect0 = SkRect::MakeXYWH(0, 0,
+ SkIntToScalar(checkSize), SkIntToScalar(checkSize));
+ SkRect rect1 = SkRect::MakeXYWH(SkIntToScalar(checkSize), SkIntToScalar(checkSize),
+ SkIntToScalar(checkSize), SkIntToScalar(checkSize));
+ canvas.drawRect(rect1, paint);
+ canvas.drawRect(rect0, paint);
+ return SkNEW_ARGS(SkBitmapProcShader, (bmp, SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode));
+}
+
+class ModeColorFilterGM : public GM {
+public:
+ ModeColorFilterGM() {
+ this->setBGColor(0xFF303030);
+ }
+
+protected:
+ virtual SkString onShortName() {
+ return SkString("modecolorfilters");
+ }
+
+ virtual SkISize onISize() {
+ return make_isize(WIDTH, HEIGHT);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ // size of rect for each test case
+ static const int kRectWidth = 20;
+ static const int kRectHeight = 20;
+
+ static const int kCheckSize = 10;
+
+ if (!fBmpShader) {
+ fBmpShader.reset(make_bg_shader(kCheckSize));
+ }
+ SkPaint bgPaint;
+ bgPaint.setShader(fBmpShader);
+ bgPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
+
+ SkShader* shaders[] = {
+ NULL, // use a paint color instead of a shader
+ make_solid_shader(),
+ make_transparent_shader(),
+ make_trans_black_shader(),
+ };
+
+ // used without shader
+ SkColor colors[] = {
+ SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF),
+ SkColorSetARGB(0xFF, 0x00, 0x00, 0x00),
+ SkColorSetARGB(0x00, 0x00, 0x00, 0x00),
+ SkColorSetARGB(0xFF, 0x10, 0x20, 0x40),
+ SkColorSetARGB(0xA0, 0x20, 0x30, 0x90),
+ };
+
+ // used with shaders
+ SkColor alphas[] = {0xFFFFFFFF, 0x80808080};
+
+ SkXfermode::Mode modes[] = { // currently just doing the Modes expressible as Coeffs
+ SkXfermode::kClear_Mode,
+ SkXfermode::kSrc_Mode,
+ SkXfermode::kDst_Mode,
+ SkXfermode::kSrcOver_Mode,
+ SkXfermode::kDstOver_Mode,
+ SkXfermode::kSrcIn_Mode,
+ SkXfermode::kDstIn_Mode,
+ SkXfermode::kSrcOut_Mode,
+ SkXfermode::kDstOut_Mode,
+ SkXfermode::kSrcATop_Mode,
+ SkXfermode::kDstATop_Mode,
+ SkXfermode::kXor_Mode,
+ SkXfermode::kPlus_Mode,
+ SkXfermode::kMultiply_Mode,
+ };
+
+ SkPaint paint;
+ int idx = 0;
+ static const int kRectsPerRow = SkMax32(this->getISize().fWidth / kRectWidth, 1);
+ for (size_t cfm = 0; cfm < SK_ARRAY_COUNT(modes); ++cfm) {
+ for (int cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) {
+ SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc],
+ modes[cfm]));
+ paint.setColorFilter(cf);
+ for (int s = 0; s < SK_ARRAY_COUNT(shaders); ++s) {
+ paint.setShader(shaders[s]);
+ bool hasShader = NULL == paint.getShader();
+ int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors);
+ SkColor* paintColors = hasShader ? alphas : colors;
+ for (int pc = 0; pc < paintColorCnt; ++pc) {
+ paint.setColor(paintColors[pc]);
+ SkScalar x = SkIntToScalar(idx % kRectsPerRow);
+ SkScalar y = SkIntToScalar(idx / kRectsPerRow);
+ SkRect rect = SkRect::MakeXYWH(x * kRectWidth, y * kRectHeight,
+ kRectWidth, kRectHeight);
+ canvas->drawRect(rect, bgPaint);
+ canvas->drawRect(rect, paint);
+ ++idx;
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
+ SkSafeUnref(shaders[i]);
+ }
+ }
+
+private:
+ SkAutoTUnref<SkShader> fBmpShader;
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static GM* MyFactory(void*) { return new ModeColorFilterGM; }
+static GMRegistry reg(MyFactory);
+
+}