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author | Brian Osman <brianosman@google.com> | 2017-05-11 10:57:37 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-11 18:14:32 +0000 |
commit | ec8f8b064340b030fc4ce10f6cbbc3d6f63b946f (patch) | |
tree | 77f75eafbe3a353c52e008ef71704f468166be8e /gm/megalooper.cpp | |
parent | 07072944af9fac196efeb78d6791537221cd1d4c (diff) |
Fix GPU text colors when color spaces are involved
1) Only store GrColors in GrTextUtils::Paint. We still store
premul and unpremul versions, but this is slightly clearer.
2) GrTextUtils::Paint also needs info from the render target
context to linearize and transform the color to dst space.
Bug: skia:6605
Change-Id: I6e12c55eafaecd2a090c82b4f56827401305bf3a
Reviewed-on: https://skia-review.googlesource.com/16486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'gm/megalooper.cpp')
0 files changed, 0 insertions, 0 deletions