aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm/matrixconvolution.cpp
diff options
context:
space:
mode:
authorGravatar Brian Osman <brianosman@google.com>2016-12-27 11:04:12 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-27 17:38:53 +0000
commit878df6dd03d1e5b8c018f803eff5b4736af399f8 (patch)
treed6dd929b553f7947e347c4640979a583df8588ce /gm/matrixconvolution.cpp
parent210e8551a30f6cb48894fd7c010d0a9be146ffa5 (diff)
Modify matrix convolution GM for sRGB testing
Tag bitmap as sRGB, and adjust gain/bias in color-managed configs to produce results that are less blown out. Also added a colorized version of the GM, to validate that gamut conversion is working. BUG=skia: Change-Id: I333988dcdaa1272121e8aa731b4188c942fe19d8 Reviewed-on: https://skia-review.googlesource.com/6466 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'gm/matrixconvolution.cpp')
-rw-r--r--gm/matrixconvolution.cpp41
1 files changed, 33 insertions, 8 deletions
diff --git a/gm/matrixconvolution.cpp b/gm/matrixconvolution.cpp
index 153f7a530a..ce5ce52bc9 100644
--- a/gm/matrixconvolution.cpp
+++ b/gm/matrixconvolution.cpp
@@ -7,26 +7,32 @@
#include "gm.h"
#include "SkColor.h"
-#include "SkMatrixConvolutionImageFilter.h"
#include "SkGradientShader.h"
+#include "SkMatrixConvolutionImageFilter.h"
+#include "SkPixelRef.h"
namespace skiagm {
class MatrixConvolutionGM : public GM {
public:
- MatrixConvolutionGM() {
+ MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, const char* nameSuffix)
+ : fNameSuffix(nameSuffix) {
this->setBGColor(0x00000000);
+ fColors[0] = colorOne;
+ fColors[1] = colorTwo;
}
protected:
SkString onShortName() override {
- return SkString("matrixconvolution");
+ return SkStringPrintf("matrixconvolution%s", fNameSuffix);
}
void makeBitmap() {
- fBitmap.allocN32Pixels(80, 80);
- SkCanvas canvas(fBitmap);
+ // Draw our bitmap in N32, so legacy devices get "premul" values they understand
+ SkBitmap n32Bitmap;
+ n32Bitmap.allocN32Pixels(80, 80);
+ SkCanvas canvas(n32Bitmap);
canvas.clear(0x00000000);
SkPaint paint;
paint.setAntiAlias(true);
@@ -35,12 +41,15 @@ protected:
paint.setTextSize(SkIntToScalar(180));
SkPoint pts[2] = { SkPoint::Make(0, 0),
SkPoint::Make(0, SkIntToScalar(80)) };
- SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 };
SkScalar pos[2] = { 0, SkIntToScalar(80) };
paint.setShader(SkGradientShader::MakeLinear(
- pts, colors, pos, 2, SkShader::kClamp_TileMode));
+ pts, fColors, pos, 2, SkShader::kClamp_TileMode));
const char* str = "e";
canvas.drawText(str, strlen(str), SkIntToScalar(-10), SkIntToScalar(80), paint);
+
+ // ... tag the data as sRGB, so color-aware devices do gamut adjustment, etc...
+ fBitmap.setInfo(SkImageInfo::MakeS32(80, 80, kPremul_SkAlphaType));
+ fBitmap.setPixelRef(sk_ref_sp(n32Bitmap.pixelRef()), 0, 0);
}
SkISize onISize() override {
@@ -57,6 +66,19 @@ protected:
};
SkISize kernelSize = SkISize::Make(3, 3);
SkScalar gain = 0.3f, bias = SkIntToScalar(100);
+ if (canvas->imageInfo().colorSpace()) {
+ // TODO: Gain and bias are poorly specified (in the feConvolveMatrix SVG documentation,
+ // there is obviously no mention of gamma or color spaces). Eventually, we need to
+ // decide what to do with these (they generally have an extreme brightening effect).
+ // For now, I'm modifying this GM to use values tuned to preserve luminance across the
+ // range of input values (compared to the legacy math and values).
+ //
+ // It's impossible to match the results exactly, because legacy math produces a flat
+ // response (when looking at sRGB encoded results), while gamma-correct math produces
+ // a curve.
+ gain = 0.25f;
+ bias = 16.5f;
+ }
SkPaint paint;
paint.setImageFilter(SkMatrixConvolutionImageFilter::Make(kernelSize,
kernel,
@@ -104,12 +126,15 @@ protected:
private:
SkBitmap fBitmap;
+ SkColor fColors[2];
+ const char* fNameSuffix;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
-DEF_GM(return new MatrixConvolutionGM;)
+DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, "");)
+DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, "_color");)
}