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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-07 18:00:17 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-07 18:00:17 +0000
commit6c1ee2d4e727357451c8a6fcf4a08e75890b5d6d (patch)
tree144de7ce27c8400a39866d0f53f7be49aa935cda /gm/lumafilter.cpp
parentdd6cde5235d5d36607f4f1df66057d807b432b99 (diff)
Luminance-to-alpha color filter (SkLumaColorFilter).
Adding a color filter luma implementation. The plan is to convert existing clients and then deprecate SkLumaXfermode. R=bsalomon@google.com, reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/25453004 git-svn-id: http://skia.googlecode.com/svn/trunk@11636 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/lumafilter.cpp')
-rw-r--r--gm/lumafilter.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/gm/lumafilter.cpp b/gm/lumafilter.cpp
new file mode 100644
index 0000000000..69a4f073f0
--- /dev/null
+++ b/gm/lumafilter.cpp
@@ -0,0 +1,152 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkLumaColorFilter.h"
+
+static SkScalar kSize = 80;
+static SkScalar kInset = 10;
+static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
+static SkColor kColor2 = SkColorSetARGB(0xff, 0x80, 0xff, 0);
+
+static void draw_label(SkCanvas* canvas, const char* label,
+ const SkPoint& offset) {
+ SkPaint paint;
+ size_t len = strlen(label);
+
+ SkScalar width = paint.measureText(label, len);
+ canvas->drawText(label, len, offset.x() - width / 2, offset.y(),
+ paint);
+}
+
+static void draw_scene(SkCanvas* canvas, SkColorFilter* filter,
+ SkXfermode::Mode mode, SkShader* s1,
+ SkShader* s2) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
+
+ c = bounds;
+ c.fRight = bounds.centerX();
+ canvas->drawRect(bounds, paint);
+
+ canvas->saveLayer(&bounds, NULL);
+
+ r = bounds;
+ r.inset(kInset, 0);
+ paint.setShader(s1);
+ paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
+ canvas->drawOval(r, paint);
+ if (!s1) {
+ canvas->save();
+ canvas->clipRect(c);
+ paint.setColor(kColor1);
+ canvas->drawOval(r, paint);
+ canvas->restore();
+ }
+
+ SkPaint xferPaint;
+ xferPaint.setXfermodeMode(mode);
+ canvas->saveLayer(&bounds, &xferPaint);
+
+ r = bounds;
+ r.inset(0, kInset);
+ paint.setShader(s2);
+ paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
+ paint.setColorFilter(filter);
+ canvas->drawOval(r, paint);
+ if (!s2) {
+ canvas->save();
+ canvas->clipRect(c);
+ paint.setColor(kColor2);
+ canvas->drawOval(r, paint);
+ canvas->restore();
+ }
+
+ canvas->restore();
+ canvas->restore();
+}
+
+class LumaFilterGM : public skiagm::GM {
+public:
+ LumaFilterGM() {
+ SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
+ SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
+ SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
+ SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } };
+ SkScalar pos[] = { 0.2f, 1.0f };
+
+ fFilter.reset(SkLumaColorFilter::Create());
+ fGr1.reset(SkGradientShader::CreateLinear(g1Points,
+ g1Colors,
+ pos,
+ SK_ARRAY_COUNT(g1Colors),
+ SkShader::kClamp_TileMode));
+ fGr2.reset(SkGradientShader::CreateLinear(g2Points,
+ g2Colors,
+ pos,
+ SK_ARRAY_COUNT(g2Colors),
+ SkShader::kClamp_TileMode));
+ }
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("lumafilter");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(600, 420);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ SkXfermode::Mode modes[] = { SkXfermode::kSrcOver_Mode,
+ SkXfermode::kDstOver_Mode,
+ SkXfermode::kSrcATop_Mode,
+ SkXfermode::kDstATop_Mode,
+ SkXfermode::kSrcIn_Mode,
+ SkXfermode::kDstIn_Mode,
+ };
+ struct {
+ SkShader* fShader1;
+ SkShader* fShader2;
+ } shaders[] = {
+ { NULL, NULL },
+ { NULL, fGr2 },
+ { fGr1, NULL },
+ { fGr1, fGr2 },
+ };
+
+ SkScalar gridStep = kSize + 2 * kInset;
+ for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
+ draw_label(canvas, SkXfermode::ModeName(modes[i]),
+ SkPoint::Make(gridStep * (0.5f + i), 20));
+ }
+
+ for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
+ canvas->save();
+ canvas->translate(kInset, gridStep * i + 30);
+ for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
+ draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
+ shaders[i].fShader2);
+ canvas->translate(gridStep, 0);
+ }
+ canvas->restore();
+ }
+ }
+
+private:
+ SkAutoTUnref<SkColorFilter> fFilter;
+ SkAutoTUnref<SkShader> fGr1, fGr2;
+
+ typedef skiagm::GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(LumaFilterGM); )