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authorGravatar Matt Sarett <msarett@google.com>2017-04-12 11:52:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-12 16:36:51 +0000
commit547a7272fab6937af8e9daed011c78127726f64f (patch)
tree9262d3b4e31a6960d122986a49a99c25eb4fb391 /gm/localmatriximageshader.cpp
parent719528ab4788affcd3c5a712d4f0b67a2c1c5e07 (diff)
Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local matrix
Fixes cts tests. b/37161109 b/37237678 CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-MSAN Bug: skia: Change-Id: I438b8b17f4c7c5bfcb50dfa22af1ddb97b905088 Reviewed-on: https://skia-review.googlesource.com/13261 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Matt Sarett <msarett@google.com>
Diffstat (limited to 'gm/localmatriximageshader.cpp')
-rw-r--r--gm/localmatriximageshader.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/gm/localmatriximageshader.cpp b/gm/localmatriximageshader.cpp
new file mode 100644
index 0000000000..2c9fcd2601
--- /dev/null
+++ b/gm/localmatriximageshader.cpp
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkSurface.h"
+
+static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
+ SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
+ auto surface(rootCanvas->makeSurface(info));
+ if (!surface) {
+ surface = SkSurface::MakeRaster(info);
+ }
+
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(color);
+ surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
+ return surface->makeImageSnapshot();
+}
+
+DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
+ sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
+ SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
+ SkMatrix rotate;
+ rotate.setRotate(45.0f);
+ sk_sp<SkShader> redImageShader = redImage->makeShader(SkShader::TileMode::kClamp_TileMode,
+ SkShader::TileMode::kClamp_TileMode, &translate);
+ sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
+
+ // Rotate about the origin will happen first.
+ SkPaint paint;
+ paint.setShader(redLocalMatrixShader);
+ canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
+
+ sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
+ sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkShader::TileMode::kClamp_TileMode,
+ SkShader::TileMode::kClamp_TileMode, &rotate);
+ sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
+
+ // Translate will happen first.
+ paint.setShader(blueLocalMatrixShader);
+ canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
+
+ canvas->translate(100.0f, 0.0f);
+
+ // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
+ SkShader::TileMode mode[2];
+ SkMatrix matrix;
+ SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
+ paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
+ canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
+ image = blueLocalMatrixShader->isAImage(&matrix, mode);
+ paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
+ canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
+}