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author | msarett <msarett@google.com> | 2015-08-06 15:34:42 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-08-06 15:34:42 -0700 |
commit | 4ab9d5f1bc6d05c49dc765c3de5ade816f4c968e (patch) | |
tree | ecab1b0e6d12a892197f81a89b3bd1df3e0e7a58 /gm/lightingshader.cpp | |
parent | 74992b579422a5e31fa07705d1f9206e0d919706 (diff) |
Split SkBmpCodec into three separate classes
Will regress behavior on gold on test32bfv4.bmp, where we
will no longer fix transparent decodes.
TODO: Start fixing transparent decodes again, or decide
that we don't want to fix them and remove isTransparent
from SkSwizzler. I think this may become more clear when I
start implementing the scanline decoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1258863008
Diffstat (limited to 'gm/lightingshader.cpp')
0 files changed, 0 insertions, 0 deletions