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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
commit9c9005a347e9996f357bd79591bd34f74f8bbc66 (patch)
tree5e03fa9c44510f969be6dee9641968574dbed932 /gm/gradient_matrix.cpp
parentc76a4b2a81b5c502ded23dee1e0c5d762028d5cf (diff)
Move SkShader::fLocalMatrix into SkShader constructor.
As a first step towards removing SkShader::setLocalMatrix, which will make SkShader thread-safe, remove calls to setLocalMatrix that happen immediately after the shader is being created. Instead, pass the matrix into the constructor or factory method. BUG=skia:1976 R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/245963010 git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/gradient_matrix.cpp')
-rw-r--r--gm/gradient_matrix.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
index d1d0e42d6e..b2bc5d1cd8 100644
--- a/gm/gradient_matrix.cpp
+++ b/gm/gradient_matrix.cpp
@@ -61,21 +61,22 @@ static const SkScalar TESTGRID_Y = SkIntToScalar(200);
static const int IMAGES_X = 4; // number of images per row
-static SkShader* make_linear_gradient(const SkPoint pts[2]) {
+static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
- SkShader::kClamp_TileMode, NULL);
+ SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
-static SkShader* make_radial_gradient(const SkPoint pts[2]) {
+static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
- SkShader::kClamp_TileMode, NULL);
+ SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
-static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2]),
+static void draw_gradients(SkCanvas* canvas,
+ SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
const SkPoint ptsArray[][2], int numImages) {
// Use some nice prime numbers for the rectangle and matrix with
// different scaling along the x and y axes (which is the bug this
@@ -97,8 +98,7 @@ static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoi
}
// Setup shader and draw.
- SkAutoTUnref<SkShader> shader(makeShader(*ptsArray));
- shader->setLocalMatrix(shaderMat);
+ SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
SkPaint paint;
paint.setShader(shader);