diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-05-22 02:55:59 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-05-22 02:55:59 +0000 |
commit | 3339ac54a5ed75f2872ab16e9052a8b9ff3564bf (patch) | |
tree | 42852098db6117ad0f15cf332bc2aacffa322e38 /gm/gradient_matrix.cpp | |
parent | 8991c67f0c1b9364bb12dfb0f32a53bd5a3357f3 (diff) |
Revert of Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/) (https://codereview.chromium.org/288343009/)
Reason for revert:
required blink change failed to land
Original issue's description:
> Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/)
>
> This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f.
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14830
R=scroggo@google.com, reed@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/296823008
git-svn-id: http://skia.googlecode.com/svn/trunk@14838 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/gradient_matrix.cpp')
-rw-r--r-- | gm/gradient_matrix.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp index 275acc8868..4f2915ab4d 100644 --- a/gm/gradient_matrix.cpp +++ b/gm/gradient_matrix.cpp @@ -63,7 +63,7 @@ static const int IMAGES_X = 4; // number of images per row static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors), - SkShader::kClamp_TileMode, 0, &localMatrix); + SkShader::kClamp_TileMode, NULL, 0, &localMatrix); } static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { @@ -72,7 +72,7 @@ static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca SkScalarAve(pts[0].fY, pts[1].fY)); float radius = (center - pts[0]).length(); return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors), - SkShader::kClamp_TileMode, 0, &localMatrix); + SkShader::kClamp_TileMode, NULL, 0, &localMatrix); } static void draw_gradients(SkCanvas* canvas, |