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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-22 02:55:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-22 02:55:59 +0000
commit3339ac54a5ed75f2872ab16e9052a8b9ff3564bf (patch)
tree42852098db6117ad0f15cf332bc2aacffa322e38 /gm/gradient_matrix.cpp
parent8991c67f0c1b9364bb12dfb0f32a53bd5a3357f3 (diff)
Reason for revert: required blink change failed to land Original issue's description: > Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/) > > This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f. > > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14830 R=scroggo@google.com, reed@google.com TBR=reed@google.com, scroggo@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: reed@chromium.org Review URL: https://codereview.chromium.org/296823008 git-svn-id: http://skia.googlecode.com/svn/trunk@14838 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/gradient_matrix.cpp')
-rw-r--r--gm/gradient_matrix.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
index 275acc8868..4f2915ab4d 100644
--- a/gm/gradient_matrix.cpp
+++ b/gm/gradient_matrix.cpp
@@ -63,7 +63,7 @@ static const int IMAGES_X = 4; // number of images per row
static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
- SkShader::kClamp_TileMode, 0, &localMatrix);
+ SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
@@ -72,7 +72,7 @@ static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
- SkShader::kClamp_TileMode, 0, &localMatrix);
+ SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
}
static void draw_gradients(SkCanvas* canvas,