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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-12 21:47:39 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-12 21:47:39 +0000
commit1ac1cf695dfffd01d241d07d419f0bce975d9186 (patch)
treeb893d5c3eb769a2b37af19f688d8f8760af1bf9d /gm/gradient_matrix.cpp
parentace2269edfed9dfd3097597f1698921aaddf80a1 (diff)
Added tests for radial gradients with shader matrices
Fixed a bug with linear gradient PDF matrices and added test cases R=vandebo@chromium.org, reed@google.com Author: richardlin@chromium.org Review URL: https://chromiumcodereview.appspot.com/16467002 git-svn-id: http://skia.googlecode.com/svn/trunk@9554 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/gradient_matrix.cpp')
-rw-r--r--gm/gradient_matrix.cpp29
1 files changed, 28 insertions, 1 deletions
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
index cc1683e089..c1ff65e3d9 100644
--- a/gm/gradient_matrix.cpp
+++ b/gm/gradient_matrix.cpp
@@ -37,6 +37,19 @@ static const SkPoint linearPts[][2] = {
{{0, 1}, {1, 0}}
};
+static const SkPoint radialPts[][2] = {
+ {{0, 0.5}, {1, 0.5}},
+ {{0.5, 0 }, {0.5, 1 }},
+ {{1, 0.5}, {0, 0.5}},
+ {{0.5, 1 }, {0.5, 0 }},
+
+ {{0, 0}, {1, 1}},
+ {{1, 1}, {0, 0}},
+ {{1, 0}, {0, 1}},
+ {{0, 1}, {1, 0}}
+};
+
+
static const SkScalar TESTGRID_X = 200; // pixels allocated to each image in x dimension
static const SkScalar TESTGRID_Y = 200; // pixels allocated to each image in y dimension
@@ -47,8 +60,17 @@ static SkShader* make_linear_gradient(const SkPoint pts[2]) {
SkShader::kClamp_TileMode, NULL);
}
+static SkShader* make_radial_gradient(const SkPoint pts[2]) {
+ SkPoint center;
+ center.set(SkScalarAve(pts[0].fX, pts[1].fX),
+ SkScalarAve(pts[0].fY, pts[1].fY));
+ float radius = (center - pts[0]).length();
+ return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
+ SkShader::kClamp_TileMode, NULL);
+}
+
static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2]),
- const SkPoint ptsArray[][2], int numImages) {
+ const SkPoint ptsArray[][2], int numImages) {
// Use some nice prime numbers for the rectangle and matrix with
// different scaling along the x and y axes (which is the bug this
// test addresses, where incorrect order of operations mixed up the axes)
@@ -101,6 +123,11 @@ protected:
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
draw_gradients(canvas, &make_linear_gradient,
linearPts, SK_ARRAY_COUNT(linearPts));
+
+ canvas->translate(0, TESTGRID_Y);
+
+ draw_gradients(canvas, &make_radial_gradient,
+ radialPts, SK_ARRAY_COUNT(radialPts));
}
private: