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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-26 23:01:57 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-26 23:01:57 +0000
commit38aeb0fd7a2bdab5e44531d96045dffe25c8e2b0 (patch)
treec373c1f753a84247e82cc7f2c42b9b728dc40420 /gm/gm.h
parent40ac5e52b8d08e85c269c93076fbd4208650d17f (diff)
DM: also run benches once.
Also: - make GrMemoryPoolBenches threadsafe - some tweaks to various DM code - rename GM::shortName() to getName() to match benches and tests On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again. BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178473006 git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/gm.h')
-rw-r--r--gm/gm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/gm.h b/gm/gm.h
index 372b781d78..90de96f7e8 100644
--- a/gm/gm.h
+++ b/gm/gm.h
@@ -66,7 +66,7 @@ namespace skiagm {
void drawContent(SkCanvas*);
SkISize getISize() { return this->onISize(); }
- const char* shortName();
+ const char* getName();
uint32_t getFlags() const {
return this->onGetFlags();