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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-07 21:47:41 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-07 21:47:41 +0000
commit4bc0a9db18d58698057b8f38a6f21537aca4ddcf (patch)
tree76a2fc3e9fb8ceea5281164733605eccba5ca7bf /gm/giantbitmap.cpp
parentb372942bbc842b5728cbc8e9dd024928a793846a (diff)
use higher precision (64bit) fixed-point for matrix proc
Review URL: https://codereview.appspot.com/5772044 git-svn-id: http://skia.googlecode.com/svn/trunk@3336 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/giantbitmap.cpp')
-rw-r--r--gm/giantbitmap.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/gm/giantbitmap.cpp b/gm/giantbitmap.cpp
new file mode 100644
index 0000000000..30f3af1e9e
--- /dev/null
+++ b/gm/giantbitmap.cpp
@@ -0,0 +1,103 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkCanvas.h"
+#include "SkColorPriv.h"
+#include "SkShader.h"
+
+/*
+ * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
+ * precision when scaling very large images (where the dx might get very small.
+ */
+
+#define W 2560
+#define H 1600
+
+class GiantBitmapGM : public skiagm::GM {
+ SkBitmap* fBM;
+ SkShader::TileMode fMode;
+
+ const SkBitmap& getBitmap() {
+ if (NULL == fBM) {
+ fBM = new SkBitmap;
+ fBM->setConfig(SkBitmap::kARGB_8888_Config, W, H);
+ fBM->allocPixels();
+ fBM->eraseColor(SK_ColorWHITE);
+
+ const SkColor colors[] = {
+ SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
+ };
+
+ SkCanvas canvas(*fBM);
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setStrokeWidth(SkIntToScalar(30));
+ for (int y = -H; y < H; y += 80) {
+ SkScalar yy = SkIntToScalar(y);
+ paint.setColor(colors[y/80 & 0x3]);
+ canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
+ paint);
+ }
+ }
+ return *fBM;
+ }
+
+public:
+ GiantBitmapGM(SkShader::TileMode mode) : fBM(NULL), fMode(mode) {}
+
+ virtual ~GiantBitmapGM() {
+ SkDELETE(fBM);
+ }
+
+protected:
+
+ virtual SkString onShortName() {
+ SkString str("giantbitmap_");
+ switch (fMode) {
+ case SkShader::kClamp_TileMode:
+ str.append("clamp");
+ break;
+ case SkShader::kRepeat_TileMode:
+ str.append("repeat");
+ break;
+ case SkShader::kMirror_TileMode:
+ str.append("mirror");
+ break;
+ default:
+ break;
+ }
+ return str;
+ }
+
+ virtual SkISize onISize() { return SkISize::Make(640, 480); }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ SkPaint paint;
+ SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode);
+ SkMatrix m;
+ m.setScale(2*SK_Scalar1/3, 2*SK_Scalar1/3);
+ s->setLocalMatrix(m);
+ paint.setShader(s)->unref();
+
+ canvas->drawPaint(paint);
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+static skiagm::GM* G0(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode); }
+static skiagm::GM* G1(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode); }
+static skiagm::GM* G2(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode); }
+
+static skiagm::GMRegistry reg0(G0);
+static skiagm::GMRegistry reg1(G1);
+static skiagm::GMRegistry reg2(G2);
+