diff options
author | Ben Wagner <bungeman@google.com> | 2016-11-03 14:40:50 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-03 19:03:40 +0000 |
commit | 145dbcd165d9d27298eb8888bc240e2d06a95464 (patch) | |
tree | 461ac2a3fe607bdf1d72fd72ae9451a58490a1bc /gm/gamut.cpp | |
parent | b1c7f88df9ec40b4efb52d314304adfbaf95697c (diff) |
Remove SkAutoTDelete.
Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'gm/gamut.cpp')
-rw-r--r-- | gm/gamut.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/gm/gamut.cpp b/gm/gamut.cpp index 9f45d6efa7..21312ce6fa 100644 --- a/gm/gamut.cpp +++ b/gm/gamut.cpp @@ -113,7 +113,7 @@ protected: SkColor fColors[4]; }; -static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRenderer>>& renderers) { +static void draw_gamut_grid(SkCanvas* canvas, SkTArray<std::unique_ptr<CellRenderer>>& renderers) { // We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test: const float gWideGamutRGB_toXYZD50[]{ @@ -199,35 +199,35 @@ static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRendere } DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) { - SkTArray<SkAutoTDelete<CellRenderer>> renderers; + SkTArray<std::unique_ptr<CellRenderer>> renderers; // sRGB primaries, rendered as paint color - renderers.push_back(new PaintColorCellRenderer(SK_ColorRED)); - renderers.push_back(new PaintColorCellRenderer(SK_ColorGREEN)); + renderers.emplace_back(new PaintColorCellRenderer(SK_ColorRED)); + renderers.emplace_back(new PaintColorCellRenderer(SK_ColorGREEN)); // sRGB primaries, rendered as bitmaps - renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality)); - renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality)); + renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality)); + renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality)); // Larger bitmap to trigger mipmaps - renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f)); + renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f)); // Smaller bitmap to trigger bicubic - renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f)); + renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f)); // Various gradients involving sRGB primaries and white/black // First with just two stops (implemented with uniforms on GPU) - renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, false)); - renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, false)); - renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, false)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, false)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, false)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, false)); // ... and then with four stops (implemented with textures on GPU) - renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, true)); - renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, true)); - renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, true)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, true)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, true)); + renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, true)); // Vertex colors - renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); - renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); + renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); + renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); draw_gamut_grid(canvas, renderers); } |