diff options
author | 2016-09-01 11:24:54 -0700 | |
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committer | 2016-09-01 11:24:54 -0700 | |
commit | dbfd7ab10883f173f5c1b653a233e18dc6142002 (patch) | |
tree | a69ab168400f1d270d6047e1d8edf956cb6e5442 /gm/drawminibitmaprect.cpp | |
parent | 0b629ec73210161a6ba869a44a3c4ffd5a27dab9 (diff) |
Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary. This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.
Generally 'constexpr' or 'const' are better choices. Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).
This CL prefers constexpr where possible, and uses const where not. It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.
The scoped-to-class static has nothing to do with any of this, and is not changed.
* Not yet on the bots, which use an older TSAN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005
Review-Url: https://codereview.chromium.org/2300623005
Diffstat (limited to 'gm/drawminibitmaprect.cpp')
-rw-r--r-- | gm/drawminibitmaprect.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/gm/drawminibitmaprect.cpp b/gm/drawminibitmaprect.cpp index d539f26048..eccf04c352 100644 --- a/gm/drawminibitmaprect.cpp +++ b/gm/drawminibitmaprect.cpp @@ -29,12 +29,12 @@ static sk_sp<SkImage> makebm(SkCanvas* caller, int w, int h) { const SkScalar radius = 4 * SkMaxScalar(wScalar, hScalar); - static const SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, + constexpr SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorCYAN, SK_ColorRED}; - static const SkScalar pos[] = {0, + constexpr SkScalar pos[] = {0, SK_Scalar1 / 6, 2 * SK_Scalar1 / 6, 3 * SK_Scalar1 / 6, @@ -60,8 +60,8 @@ static sk_sp<SkImage> makebm(SkCanvas* caller, int w, int h) { return surface->makeImageSnapshot(); } -static const int gSize = 1024; -static const int gSurfaceSize = 2048; +constexpr int gSize = 1024; +constexpr int gSurfaceSize = 2048; // This GM calls drawImageRect several times using the same texture. This is // intended to exercise batching of these calls. @@ -85,10 +85,10 @@ protected: } const SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)}; - static const int kMaxSrcRectSize = 1 << (SkNextLog2(gSurfaceSize) + 2); + const int kMaxSrcRectSize = 1 << (SkNextLog2(gSurfaceSize) + 2); - static const int kPadX = 30; - static const int kPadY = 40; + constexpr int kPadX = 30; + constexpr int kPadY = 40; int rowCount = 0; canvas->translate(SkIntToScalar(kPadX), SkIntToScalar(kPadY)); |