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author | robertphillips <robertphillips@google.com> | 2015-12-16 05:08:27 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-12-16 05:08:27 -0800 |
commit | 7354a4b193aaaeae43fb9ede90e1158fa46c372b (patch) | |
tree | eb9a59b67d46c38dc521e957946949ad7ee55bfb /gm/drawminibitmaprect.cpp | |
parent | 5d16fea9e22221be5fbe2866bbcfe8d6f4c6aeac (diff) |
Avoid pixel GPU readback in saveLayerWithPickup
When the default framebuffer is wrapped in a device for rendering we don't get a GrTexture. This CL adds a copy to a temporary texture in this instance so the rest of the Ganesh pipeline can continue on as usual.
Review URL: https://codereview.chromium.org/1531493002
Diffstat (limited to 'gm/drawminibitmaprect.cpp')
0 files changed, 0 insertions, 0 deletions