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authorGravatar robertphillips <robertphillips@google.com>2015-03-23 05:46:51 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-23 05:46:51 -0700
commit3e5c2b1041b15641931638d1d78b30d3c435fc71 (patch)
treee99928b5b2bf3d17f050bbe9df5d177319f0e16c /gm/displacement.cpp
parent8dcb8b04f80eff810e63c2696c01f6150d104109 (diff)
Preserve texture compression when saving a revised skp from debugger
Without this CL, saving a revised skp out the debugger can greatly expand the memory it requires. Review URL: https://codereview.chromium.org/1020103005
Diffstat (limited to 'gm/displacement.cpp')
-rw-r--r--gm/displacement.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/displacement.cpp b/gm/displacement.cpp
index bcf759a4bf..91405d6592 100644
--- a/gm/displacement.cpp
+++ b/gm/displacement.cpp
@@ -5,10 +5,10 @@
* found in the LICENSE file.
*/
-#include "sk_tool_utils.h"
#include "SkBitmapSource.h"
#include "SkDisplacementMapEffect.h"
#include "gm.h"
+#include "sk_tool_utils.h"
namespace skiagm {