aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm/constcolorprocessor.cpp
diff options
context:
space:
mode:
authorGravatar Brian Salomon <bsalomon@google.com>2017-05-08 10:43:33 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-10 14:48:47 +0000
commitac70f84e7f4fc9ddd344753b92cdf4be540d32bf (patch)
tree4b813dd3d6fae01afe6727a6897faf4c31fb240c /gm/constcolorprocessor.cpp
parent0418a888d31689f5358b6b90fd09287aeba368db (diff)
Move all non-AA fill rect ops off of GrLegacyMeshDrawOp.
This adds perspective to GrNewNonAAFillRectOp, renames it to GrNonAAFillRectOp, and deletes the previous version of that namespace. Change-Id: I20f35bf019f9c9105e6ec83dda11328451138109 Reviewed-on: https://skia-review.googlesource.com/15634 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'gm/constcolorprocessor.cpp')
-rw-r--r--gm/constcolorprocessor.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/gm/constcolorprocessor.cpp b/gm/constcolorprocessor.cpp
index 2e0fde2861..bbfca008bd 100644
--- a/gm/constcolorprocessor.cpp
+++ b/gm/constcolorprocessor.cpp
@@ -18,7 +18,7 @@
#include "SkGradientShader.h"
#include "effects/GrConstColorProcessor.h"
#include "ops/GrDrawOp.h"
-#include "ops/GrRectOpFactory.h"
+#include "ops/GrNonAAFillRectOp.h"
namespace skiagm {
/**
@@ -109,11 +109,9 @@ protected:
sk_sp<GrFragmentProcessor> fp(GrConstColorProcessor::Make(color, mode));
grPaint.addColorFragmentProcessor(std::move(fp));
-
- std::unique_ptr<GrLegacyMeshDrawOp> op(GrRectOpFactory::MakeNonAAFill(
- grPaint.getColor(), viewMatrix, renderRect, nullptr, nullptr));
- renderTargetContext->priv().testingOnly_addLegacyMeshDrawOp(
- std::move(grPaint), GrAAType::kNone, std::move(op));
+ renderTargetContext->priv().testingOnly_addDrawOp(
+ GrNonAAFillRectOp::Make(std::move(grPaint), viewMatrix, renderRect,
+ nullptr, nullptr, GrAAType::kNone));
// Draw labels for the input to the processor and the processor to the right of
// the test rect. The input label appears above the processor label.