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authorGravatar reed <reed@google.com>2016-05-04 13:09:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-04 13:09:39 -0700
commit0ccc62d4f79809fe20de299ba1fabdf2592ce2e5 (patch)
tree9503a3a366b739b9092073ba75c41f9e0192b6e4 /gm/color4f.cpp
parent3e375b0a51a46814cf08ecd1a513862006a704e5 (diff)
move colorshader into its own .cpp, add color4f variant
Implemented as a different subclass for SkColorShader (which is also private) partly to make the CL clearer/simpler, and partly for flatten/unflatten compatibility. Later I'm sure we could combine these if that proves useful. Lots of TODOs at the moment, but still valuable to get reviewed. Note: this ignores the question (for the moment) about how to interpret SkColor in the larger world. That needs to happen, but this CL is more focused on what *else* to do besides handle the old-style input (and old-style pipeline). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1934313002 Review-Url: https://codereview.chromium.org/1934313002
Diffstat (limited to 'gm/color4f.cpp')
-rw-r--r--gm/color4f.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/gm/color4f.cpp b/gm/color4f.cpp
index 2585ad87c1..829434c248 100644
--- a/gm/color4f.cpp
+++ b/gm/color4f.cpp
@@ -84,3 +84,42 @@ DEF_SIMPLE_GM(color4f, canvas, 1024, 260) {
canvas->translate(0, 120);
}
}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+#include "SkColorSpace.h"
+
+DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) {
+ canvas->translate(10, 10);
+
+ SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor);
+ // red -> blue, green -> red, blue -> green
+ mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0);
+
+ const SkColor4f colors[] {
+ { 1, 1, 0, 0 },
+ { 1, 0, 1, 0 },
+ { 1, 0, 0, 1 },
+ { 1, 0.5, 0.5, 0.5 },
+ };
+
+ SkPaint paint;
+ SkRect r = SkRect::MakeWH(100, 100);
+
+ for (const auto& c4 : colors) {
+ sk_sp<SkShader> shaders[] {
+ SkShader::MakeColorShader(c4, nullptr),
+ SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)),
+ SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(SkColorSpace::SkGammas(1, 1, 1),
+ mat)),
+ };
+
+ canvas->save();
+ for (const auto& s : shaders) {
+ paint.setShader(s);
+ canvas->drawRect(r, paint);
+ canvas->translate(r.width() * 6 / 5, 0);
+ }
+ canvas->restore();
+ canvas->translate(0, r.height() * 6 / 5);
+ }
+}