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authorGravatar fmenozzi <fmenozzi@google.com>2016-05-23 13:54:22 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-23 13:54:22 -0700
commitc75d6a8e43891eb197c369b508862bf990957aee (patch)
tree6cc8f7649f2ccd90d2c3bc9094b86d78d1e77e74 /gm/bubbles.cpp
parent074b48ecb5ed8f9b25039477794437ae853d85c4 (diff)
Add bubbles GM for drawing/blending 50 circles.
Positions, radii, and colors are determined pseudo-randomly. R=tomhudson@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2004173002 Review-Url: https://codereview.chromium.org/2004173002
Diffstat (limited to 'gm/bubbles.cpp')
-rw-r--r--gm/bubbles.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/gm/bubbles.cpp b/gm/bubbles.cpp
new file mode 100644
index 0000000000..86c3daa661
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+++ b/gm/bubbles.cpp
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+/*
+ * Copyright 2016 Google, Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+/*
+ * Draw 50 semi-transparent circles with pseudo-random positions, radii, and
+ * colors, using the default blend mode (SRC OVER). Use of SkRandom with
+ * default seed means results SHOULD be identical across multiple platforms.
+ */
+DEF_SIMPLE_GM(bubbles, canvas, 512, 512) {
+ canvas->clear(SK_ColorWHITE);
+
+ SkPaint p;
+ p.setAntiAlias(true);
+
+ SkRandom rand;
+
+ auto pos_min = SkIntToScalar(0);
+ auto pos_max = SkIntToScalar(511);
+ auto radius_min = SkIntToScalar(0);
+ auto radius_max = SkIntToScalar(128);
+ auto color_min = SkIntToScalar(0);
+ auto color_max = SkIntToScalar(255);
+
+ const int NUM_BUBBLES = 50;
+ for (int i = 0; i < NUM_BUBBLES; i++) {
+ auto cx = rand.nextRangeScalar(pos_min, pos_max);
+ auto cy = rand.nextRangeScalar(pos_min, pos_max);
+ auto radius = rand.nextRangeScalar(radius_min, radius_max);
+
+ auto a = (U8CPU)128;
+ auto r = (U8CPU)rand.nextRangeScalar(color_min, color_max);
+ auto g = (U8CPU)rand.nextRangeScalar(color_min, color_max);
+ auto b = (U8CPU)rand.nextRangeScalar(color_min, color_max);
+ p.setColor(SkColorSetARGB(a, r, g, b));
+
+ canvas->drawCircle(cx, cy, radius, p);
+ }
+}