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authorGravatar bsalomon <bsalomon@google.com>2015-11-04 04:36:12 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-04 04:36:12 -0800
commitf57ef1c05f7ff20a80a8ef01a3fb3d4666612de2 (patch)
tree75f99424546e3453e1f28c1518ee1f02a27acfbb /gm/bleed.cpp
parente95a06883b6d9972ea58c4e16f772bb88af393e9 (diff)
Add outer blur to bleed GM family
Diffstat (limited to 'gm/bleed.cpp')
-rw-r--r--gm/bleed.cpp42
1 files changed, 36 insertions, 6 deletions
diff --git a/gm/bleed.cpp b/gm/bleed.cpp
index f6974a874e..37a38442fd 100644
--- a/gm/bleed.cpp
+++ b/gm/bleed.cpp
@@ -59,11 +59,13 @@ static void draw_texture_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, c
if (kAlpha_8_GrPixelConfig == texture->config()) {
SkAutoMalloc pixels(texture->width() * texture->height());
memset(pixels.get(), 0, texture->width() * texture->height());
- texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0);
+ texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
+ 0);
} else {
SkAutoMalloc pixels(texture->width() * texture->height() * sizeof(uint32_t));
SkOpts::memset32((uint32_t*)pixels.get(), 0xFF00FF00, texture->width()*texture->height());
- texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0);
+ texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(),
+ 0);
}
// Upload the bitmap contents to the upper left.
@@ -260,7 +262,7 @@ protected:
}
SkISize onISize() override {
- return SkISize::Make(1050, 780);
+ return SkISize::Make(1200, 1080);
}
void onOnceBeforeDraw() override {
@@ -329,7 +331,7 @@ protected:
gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint);
}
- // Draw the center of the small bitmap with a mask filter
+ // Draw the center of the small bitmap with a normal blur
void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(2, 2,
@@ -350,6 +352,27 @@ protected:
gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
}
+ // Draw the center of the small bitmap with a outer blur
+ void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
+ SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
+ SkRect src = SkRect::MakeXYWH(2, 2,
+ SkIntToScalar(kSmallTextureSize - 4),
+ SkIntToScalar(kSmallTextureSize - 4));
+ SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
+ SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
+
+ SkPaint paint;
+ paint.setFilterQuality(filter);
+ SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle,
+ SkBlurMask::ConvertRadiusToSigma(7));
+ paint.setMaskFilter(mf)->unref();
+ paint.setShader(fShader);
+ paint.setColor(SK_ColorBLUE);
+ paint.setAntiAlias(aa);
+
+ gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint);
+ }
+
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorGRAY);
SkTDArray<SkMatrix> matrices;
@@ -358,7 +381,7 @@ protected:
// Draw with rotation and scale down in x, up in y.
SkMatrix m;
- static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
+ static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
m.setTranslate(0, kBottom);
m.preRotate(15.f, 0, kBottom + kBlockSpacing);
m.preScale(0.71f, 1.22f);
@@ -388,36 +411,42 @@ protected:
this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
// Then draw a column with no bleeding and low filtering
this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
// Then draw a column with no bleeding and high filtering
this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
// Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
+ this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
// Then draw a column with bleeding and low filtering
this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
+ this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
// Finally draw a column with bleeding and high filtering
this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
+ this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
matrices[m].mapPoints(corners, 4);
@@ -438,7 +467,7 @@ protected:
private:
static const int kBlockSize = 70;
- static const int kBlockSpacing = 5;
+ static const int kBlockSpacing = 12;
static const int kCol0X = kBlockSpacing;
static const int kCol1X = 2*kBlockSpacing + kBlockSize;
@@ -452,6 +481,7 @@ private:
static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
+ static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
static const int kSmallTextureSize = 6;
static const int kMaxTileSize = 32;