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authorGravatar egdaniel <egdaniel@google.com>2016-07-26 08:26:46 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-26 08:26:46 -0700
commit26318c984ffd3ab69fecaa0ba193a3ab6f5c8750 (patch)
tree26b0b2a20c788dc1af7d553da9b651ad2a5d416a /gm/bleed.cpp
parentefded51cd8122c1360717161d3455f2a48a37bc0 (diff)
Update bleed-downscale GM to use power of 2 texture
Diffstat (limited to 'gm/bleed.cpp')
-rw-r--r--gm/bleed.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/gm/bleed.cpp b/gm/bleed.cpp
index baef8850d6..daa9c16149 100644
--- a/gm/bleed.cpp
+++ b/gm/bleed.cpp
@@ -463,7 +463,9 @@ sk_sp<SkSurface> make_surface(SkCanvas* canvas, const SkImageInfo& info) {
// is scaled down far enough.
//
static sk_sp<SkImage> make_image(SkCanvas* canvas, SkRect* srcR) {
- const int N = 9 + 2 + 7 + 2 + 9;
+ // Intentially making the size a power of 2 to avoid the noise from how different GPUs will
+ // produce different mipmap filtering when we have an odd sized texture.
+ const int N = 10 + 2 + 8 + 2 + 10;
SkImageInfo info = SkImageInfo::MakeN32Premul(N, N);
auto surface = make_surface(canvas, info);
SkCanvas* c = surface->getCanvas();
@@ -472,7 +474,7 @@ static sk_sp<SkImage> make_image(SkCanvas* canvas, SkRect* srcR) {
paint.setColor(SK_ColorRED);
c->drawRect(r, paint);
- r.inset(4, 4);
+ r.inset(10, 10);
paint.setColor(SK_ColorBLUE);
c->drawRect(r, paint);