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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
commit9c9005a347e9996f357bd79591bd34f74f8bbc66 (patch)
tree5e03fa9c44510f969be6dee9641968574dbed932 /gm/bitmapshader.cpp
parentc76a4b2a81b5c502ded23dee1e0c5d762028d5cf (diff)
Move SkShader::fLocalMatrix into SkShader constructor.
As a first step towards removing SkShader::setLocalMatrix, which will make SkShader thread-safe, remove calls to setLocalMatrix that happen immediately after the shader is being created. Instead, pass the matrix into the constructor or factory method. BUG=skia:1976 R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/245963010 git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/bitmapshader.cpp')
-rw-r--r--gm/bitmapshader.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp
index acb2ecb22f..8085f5c42c 100644
--- a/gm/bitmapshader.cpp
+++ b/gm/bitmapshader.cpp
@@ -35,8 +35,7 @@ static void draw_mask(SkBitmap* bm) {
canvas.drawCircle(10, 10, 10, circlePaint);
}
-static void adopt_shader(SkPaint* paint, SkShader* shader, SkMatrix s) {
- shader->setLocalMatrix(s);
+static void adopt_shader(SkPaint* paint, SkShader* shader) {
paint->setShader(shader);
SkSafeUnref(shader);
}
@@ -72,7 +71,7 @@ protected:
canvas->save();
adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode), s);
+ SkShader::kClamp_TileMode, &s));
// draw the shader with a bitmap mask
canvas->drawBitmap(fMask, 0, 0, &paint);
@@ -94,7 +93,7 @@ protected:
canvas->translate(0, 25);
adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode), s);
+ SkShader::kRepeat_TileMode, &s));
paint.setColor(SK_ColorRED);
// draw the mask using the shader and a color