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authorGravatar halcanary <halcanary@google.com>2015-09-09 08:16:41 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-09 08:16:41 -0700
commit2a24338c777462e04a2b26295f9c034155ee8f3e (patch)
treecab82add826f6d77e75c8265ea960f16929033a8 /gm/bigrrectaaeffect.cpp
parent157e6483fb089bf4d2e5cd2c18b521e5ab4ff32a (diff)
GM: replace boilerplate with macros
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
Diffstat (limited to 'gm/bigrrectaaeffect.cpp')
-rw-r--r--gm/bigrrectaaeffect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/bigrrectaaeffect.cpp b/gm/bigrrectaaeffect.cpp
index 3facc8c47c..bc0b56a72c 100644
--- a/gm/bigrrectaaeffect.cpp
+++ b/gm/bigrrectaaeffect.cpp
@@ -34,7 +34,7 @@ protected:
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
GrContext* context = rt ? rt->getContext() : nullptr;
if (!context) {
- this->drawGpuOnlyMessage(canvas);
+ skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}