diff options
author | reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-25 16:46:20 +0000 |
---|---|---|
committer | reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-25 16:46:20 +0000 |
commit | eb9a46cbbb475e862a084aa2224ec18d4ac5e95b (patch) | |
tree | 3e0f1b499eb5567989e23ec5b43977d43f6e3200 /gm/bigmatrix.cpp | |
parent | d2ac07b64b7d46e81d00d389781f9f83810f0095 (diff) |
add legacy/helper allocN32Pixels, and convert gm to use it
This is an intermediate api, but might help us quickly get to a point where
no one is creating bitmaps in a 2-step process (setConfig + alloc).
BUG=skia:
R=halcanary@google.com
Review URL: https://codereview.chromium.org/140593005
git-svn-id: http://skia.googlecode.com/svn/trunk@13182 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/bigmatrix.cpp')
-rw-r--r-- | gm/bigmatrix.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/gm/bigmatrix.cpp b/gm/bigmatrix.cpp index 9b49a64ea2..b663b2b1ef 100644 --- a/gm/bigmatrix.cpp +++ b/gm/bigmatrix.cpp @@ -59,15 +59,12 @@ protected: canvas->drawRect(rect, paint); SkBitmap bmp; - bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); - bmp.allocPixels(); - bmp.lockPixels(); + bmp.allocN32Pixels(2, 2); uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00); pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00); pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00); pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF); - bmp.unlockPixels(); pt.set(30 * SK_Scalar1, 30 * SK_Scalar1); m.mapPoints(&pt, 1); SkShader* shader = SkShader::CreateBitmapShader( |