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authorGravatar Brian Salomon <bsalomon@google.com>2016-12-08 10:35:19 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-08 16:27:44 +0000
commit9f549358b3ac9f61e78b194e39d6ac6eb322e35e (patch)
tree870b370b9985b1863abf4b1df0cce6d6f6ad5ac5 /gm/beziereffects.cpp
parent978ccebd8af61417ecdb6d45a31cc68657eee752 (diff)
Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa). Some GMs change due to this: 1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased. 2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change. Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0 Reviewed-on: https://skia-review.googlesource.com/5608 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm/beziereffects.cpp')
-rw-r--r--gm/beziereffects.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/gm/beziereffects.cpp b/gm/beziereffects.cpp
index f924ee070a..9a1990b383 100644
--- a/gm/beziereffects.cpp
+++ b/gm/beziereffects.cpp
@@ -195,7 +195,8 @@ protected:
sk_sp<GrDrawOp> batch = sk_make_sp<BezierCubicOrConicTestBatch>(
gp, bounds, color, klmEqs, klmSigns[c]);
- renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get());
+ renderTargetContext->priv().testingOnly_drawBatch(grPaint, GrAAType::kNone,
+ batch.get());
}
++col;
if (numCols == col) {
@@ -327,7 +328,8 @@ protected:
sk_sp<GrDrawOp> batch(
new BezierCubicOrConicTestBatch(gp, bounds, color, klmEqs, 1.f));
- renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get());
+ renderTargetContext->priv().testingOnly_drawBatch(grPaint, GrAAType::kNone,
+ batch.get());
}
++col;
if (numCols == col) {
@@ -538,7 +540,8 @@ protected:
sk_sp<GrDrawOp> batch(new BezierQuadTestBatch(gp, bounds, color, DevToUV));
- renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get());
+ renderTargetContext->priv().testingOnly_drawBatch(grPaint, GrAAType::kNone,
+ batch.get());
}
++col;
if (numCols == col) {