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authorGravatar Kevin Lubick <kjlubick@google.com>2018-06-05 17:21:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-06 18:23:24 +0000
commitfe6b48948cac8b0f8f7185a77c2e6c0d797764a6 (patch)
tree736f5081e987476be6709e8dd5918d06c76eb918 /fuzz/FuzzCommon.h
parent41f4f31cd7dadd1123600c38faa8fef6bd7fb29c (diff)
Add Dockerfile for building and running local Skia checkout with SwiftShader
This also adds a little helper to fuzz that allows us to see what GPU is being targeted. This is the first step in getting a SwiftShader fuzz target. To prove that this works, simply download this patch and run: ./docker/skia-with-swift-shader-base/build-with-swift-shader-and-run "out/with-swift-shader/fuzz --gpuInfo -t api -n NativeGLCanvas -b out/with-swift-shader/fiddle" Running supplied command ['out/with-swift-shader/fuzz', '--gpuInfo', '-t', 'api', '-n', 'NativeGLCanvas', '-b', 'out/with-swift-shader/fiddle'] Fuzzing NativeGLCanvas... GL_RENDERER Google SwiftShader GL_VENDOR Google Inc. GL_VERSION OpenGL ES 3.0 SwiftShader 4.0.0.6 Bug: skia: Change-Id: I3cc11a6bcd14f70f6025011722f9a73c94cb1f65 Reviewed-on: https://skia-review.googlesource.com/132269 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Diffstat (limited to 'fuzz/FuzzCommon.h')
-rw-r--r--fuzz/FuzzCommon.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/fuzz/FuzzCommon.h b/fuzz/FuzzCommon.h
index 7615fe723e..9435b43552 100644
--- a/fuzz/FuzzCommon.h
+++ b/fuzz/FuzzCommon.h
@@ -12,6 +12,30 @@
#include "SkPath.h"
#include "SkRegion.h"
+
+#if SK_SUPPORT_GPU
+#include "GrContextFactory.h"
+#include "gl/GrGLFunctions.h"
+#include "gl/GrGLGpu.h"
+#include "gl/GrGLUtil.h"
+#include "GrContextPriv.h"
+
+inline void dumpGPUInfo(GrContext* context) {
+ const GrGLInterface* gl = static_cast<GrGLGpu*>(context->contextPriv().getGpu())
+ ->glInterface();
+ const GrGLubyte* output;
+ GR_GL_CALL_RET(gl, output, GetString(GR_GL_RENDERER));
+ SkDebugf("GL_RENDERER %s\n", (const char*) output);
+
+ GR_GL_CALL_RET(gl, output, GetString(GR_GL_VENDOR));
+ SkDebugf("GL_VENDOR %s\n", (const char*) output);
+
+ GR_GL_CALL_RET(gl, output, GetString(GR_GL_VERSION));
+ SkDebugf("GL_VERSION %s\n", (const char*) output);
+}
+
+#endif
+
// We don't always want to test NaNs and infinities.
static inline void fuzz_nice_float(Fuzz* fuzz, float* f) {
float v;
@@ -60,3 +84,4 @@ void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps);
void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb);
#endif
+