diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-10 14:13:03 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-10 14:13:03 +0000 |
commit | 9bde13c1b27b3704a45992341855192032e966b2 (patch) | |
tree | c72da6de2db0901992fceb86f5c957f521ce25cc /experimental | |
parent | 2e7958f8fb57c4c4898ccc8ee9a3c42238c0d2d7 (diff) |
Add a canvas object with drawRect() and inval().
BUG=
R=robertphillips@google.com
Author: jcgregorio@google.com
Review URL: https://codereview.chromium.org/110693002
git-svn-id: http://skia.googlecode.com/svn/trunk@12595 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'experimental')
-rw-r--r-- | experimental/SkV8Example/SkV8Example.cpp | 390 | ||||
-rw-r--r-- | experimental/SkV8Example/SkV8Example.h | 74 |
2 files changed, 313 insertions, 151 deletions
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp index 93f9d707cc..3c7a5f3642 100644 --- a/experimental/SkV8Example/SkV8Example.cpp +++ b/experimental/SkV8Example/SkV8Example.cpp @@ -33,139 +33,201 @@ void application_term() { // Extracts a C string from a V8 Utf8Value. const char* ToCString(const v8::String::Utf8Value& value) { - return *value ? *value : "<string conversion failed>"; + return *value ? *value : "<string conversion failed>"; } // Slight modification to an original function found in the V8 sample shell.cc. void reportException(Isolate* isolate, TryCatch* try_catch) { - HandleScope handle_scope(isolate); - String::Utf8Value exception(try_catch->Exception()); - const char* exception_string = ToCString(exception); - Handle<Message> message = try_catch->Message(); - if (message.IsEmpty()) { - // V8 didn't provide any extra information about this error; just - // print the exception. - fprintf(stderr, "%s\n", exception_string); - } else { - // Print (filename):(line number): (message). - String::Utf8Value filename(message->GetScriptResourceName()); - const char* filename_string = ToCString(filename); - int linenum = message->GetLineNumber(); - fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string); - // Print line of source code. - String::Utf8Value sourceline(message->GetSourceLine()); - const char* sourceline_string = ToCString(sourceline); - fprintf(stderr, "%s\n", sourceline_string); - // Print wavy underline. - int start = message->GetStartColumn(); - for (int i = 0; i < start; i++) { - fprintf(stderr, " "); + HandleScope handleScope(isolate); + String::Utf8Value exception(try_catch->Exception()); + const char* exception_string = ToCString(exception); + Handle<Message> message = try_catch->Message(); + if (message.IsEmpty()) { + // V8 didn't provide any extra information about this error; just + // print the exception. + fprintf(stderr, "%s\n", exception_string); + } else { + // Print (filename):(line number): (message). + String::Utf8Value filename(message->GetScriptResourceName()); + const char* filename_string = ToCString(filename); + int linenum = message->GetLineNumber(); + fprintf(stderr, + "%s:%i: %s\n", filename_string, linenum, exception_string); + // Print line of source code. + String::Utf8Value sourceline(message->GetSourceLine()); + const char* sourceline_string = ToCString(sourceline); + fprintf(stderr, "%s\n", sourceline_string); + // Print wavy underline. + int start = message->GetStartColumn(); + for (int i = 0; i < start; i++) { + fprintf(stderr, " "); + } + int end = message->GetEndColumn(); + for (int i = start; i < end; i++) { + fprintf(stderr, "^"); + } + fprintf(stderr, "\n"); + String::Utf8Value stack_trace(try_catch->StackTrace()); + if (stack_trace.length() > 0) { + const char* stack_trace_string = ToCString(stack_trace); + fprintf(stderr, "%s\n", stack_trace_string); + } } - int end = message->GetEndColumn(); - for (int i = start; i < end; i++) { - fprintf(stderr, "^"); - } - fprintf(stderr, "\n"); - String::Utf8Value stack_trace(try_catch->StackTrace()); - if (stack_trace.length() > 0) { - const char* stack_trace_string = ToCString(stack_trace); - fprintf(stderr, "%s\n", stack_trace_string); - } - } } -SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, - Isolate* isolate, - Handle<Context> context, - Handle<Script> script) +SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) : INHERITED(hwnd) - , fIsolate(isolate) + , fJsCanvas(canvas) { - // Convert the Handle<> objects into Persistent<> objects using Reset(). - fContext.Reset(isolate, context); - fScript.Reset(isolate, script); - fRotationAngle = SkIntToScalar(0); this->setConfig(SkBitmap::kARGB_8888_Config); this->setVisibleP(true); this->setClipToBounds(false); } -// Simple global for the Draw function. -SkCanvas* gCanvas = NULL; +JsCanvas* JsCanvas::unwrap(Handle<Object> obj) { + Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); + void* ptr = field->Value(); + return static_cast<JsCanvas*>(ptr); +} + +void JsCanvas::inval(const v8::FunctionCallbackInfo<Value>& args) { + unwrap(args.This())->fWindow->inval(NULL); +} + +void JsCanvas::drawRect(const v8::FunctionCallbackInfo<Value>& args) { + SkCanvas* canvas = unwrap(args.This())->fCanvas; + + canvas->drawColor(SK_ColorWHITE); + + // Draw a rectangle with red paint. + SkPaint paint; + paint.setColor(SK_ColorRED); + SkRect rect = { + SkIntToScalar(10), SkIntToScalar(10), + SkIntToScalar(128), SkIntToScalar(128) + }; + canvas->drawRect(rect, paint); +} + +Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; + +Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { + EscapableHandleScope handleScope(fIsolate); + + Local<ObjectTemplate> result = ObjectTemplate::New(); + + // Add a field to store the pointer to a JsCanvas instance. + result->SetInternalFieldCount(1); + + // Add accessors for each of the fields of the canvas object. + result->Set( + String::NewFromUtf8( + fIsolate, "drawRect", String::kInternalizedString), + FunctionTemplate::New(drawRect)); + result->Set( + String::NewFromUtf8( + fIsolate, "inval", String::kInternalizedString), + FunctionTemplate::New(inval)); + + // Return the result through the current handle scope. + return handleScope.Escape(result); +} + + +// Wraps 'this' in a Javascript object. +Handle<Object> JsCanvas::wrap() { + // Handle scope for temporary handles. + EscapableHandleScope handleScope(fIsolate); + + // Fetch the template for creating JavaScript JsCanvas wrappers. + // It only has to be created once, which we do on demand. + if (fCanvasTemplate.IsEmpty()) { + Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate(); + fCanvasTemplate.Reset(fIsolate, raw_template); + } + Handle<ObjectTemplate> templ = + Local<ObjectTemplate>::New(fIsolate, fCanvasTemplate); + // Create an empty JsCanvas wrapper. + Local<Object> result = templ->NewInstance(); -// Draw is called from within V8 when the Javascript function draw() is called. -void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) { - if (NULL == gCanvas) { - printf("Can't Draw Now.\n"); - return; - } + // Wrap the raw C++ pointer in an External so it can be referenced + // from within JavaScript. + Handle<External> canvasPtr = External::New(fIsolate, this); - gCanvas->drawColor(SK_ColorWHITE); - SkPaint paint; - paint.setColor(SK_ColorRED); + // Store the canvas pointer in the JavaScript wrapper. + result->SetInternalField(0, canvasPtr); - // Draw a rectangle with blue paint - SkRect rect = { - SkIntToScalar(10), SkIntToScalar(10), - SkIntToScalar(128), SkIntToScalar(128) - }; - gCanvas->drawRect(rect, paint); + // Return the result through the current handle scope. Since each + // of these handles will go away when the handle scope is deleted + // we need to call Close to let one, the result, escape into the + // outer handle scope. + return handleScope.Escape(result); +} + +void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { + // Record canvas and window in this. + fCanvas = canvas; + fWindow = window; + + // Create a handle scope to keep the temporary object references. + HandleScope handleScope(fIsolate); + + // Create a local context from our global context. + Local<Context> context = Local<Context>::New(fIsolate, fContext); + + // Enter the context so all the remaining operations take place there. + Context::Scope contextScope(context); + + // Wrap the C++ this pointer in a JavaScript wrapper. + Handle<Object> canvasObj = this->wrap(); + + // Set up an exception handler before calling the Process function. + TryCatch tryCatch; + + // Invoke the process function, giving the global object as 'this' + // and one argument, this JsCanvas. + const int argc = 1; + Handle<Value> argv[argc] = { canvasObj }; + Local<Function> onDraw = + Local<Function>::New(fIsolate, fOnDraw); + Handle<Value> result = onDraw->Call(context->Global(), argc, argv); + + // Handle any exceptions or output. + if (result.IsEmpty()) { + SkASSERT(tryCatch.HasCaught()); + // Print errors that happened during execution. + reportException(fIsolate, &tryCatch); + } else { + SkASSERT(!tryCatch.HasCaught()); + if (!result->IsUndefined()) { + // If all went well and the result wasn't undefined then print + // the returned value. + String::Utf8Value str(result); + const char* cstr = ToCString(str); + printf("%s\n", cstr); + } + } } void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { - printf("Draw\n"); - - gCanvas = canvas; - canvas->save(); - fRotationAngle += SkDoubleToScalar(0.2); - if (fRotationAngle > SkDoubleToScalar(360.0)) { - fRotationAngle -= SkDoubleToScalar(360.0); - } - canvas->rotate(fRotationAngle); - - // Create a Handle scope for temporary references. - HandleScope handle_scope(fIsolate); - - // Create a local context from our persistent context. - Local<Context> context = - Local<Context>::New(fIsolate, fContext); - - // Enter the context so all operations take place within it. - Context::Scope context_scope(context); - - TryCatch try_catch; - - // Create a local script from our persistent script. - Local<Script> script = - Local<Script>::New(fIsolate, fScript); - - // Run the script. - Handle<Value> result = script->Run(); - - if (result.IsEmpty()) { - SkASSERT(try_catch.HasCaught()); - // Print errors that happened during execution. - reportException(fIsolate, &try_catch); - } else { - SkASSERT(!try_catch.HasCaught()); - if (!result->IsUndefined()) { - // If all went well and the result wasn't undefined then print - // the returned value. - String::Utf8Value str(result); - const char* cstr = ToCString(str); - printf("%s\n", cstr); + + canvas->save(); + + fRotationAngle += SkDoubleToScalar(0.2); + if (fRotationAngle > SkDoubleToScalar(360.0)) { + fRotationAngle -= SkDoubleToScalar(360.0); } - } - canvas->restore(); + canvas->rotate(fRotationAngle); - // Trigger an invalidation which should trigger another redraw to simulate - // animation. - this->inval(NULL); + // Now jump into JS and call the onDraw(canvas) method defined there. + fJsCanvas->onDraw(canvas, this); - INHERITED::onDraw(canvas); + canvas->restore(); + + INHERITED::onDraw(canvas); } @@ -185,49 +247,99 @@ void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { Handle<Context> createRootContext(Isolate* isolate) { // Create a template for the global object. Handle<ObjectTemplate> global = ObjectTemplate::New(); - // Bind the global 'draw' function to the C++ Draw callback. - global->Set(String::NewFromUtf8(isolate, "draw"), - FunctionTemplate::New(Draw)); + + // This is where we would inject any globals into the root Context + // using global->Set(...) return Context::New(isolate, NULL, global); } -SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { - printf("Started\n"); - // Get the default Isolate created at startup. - Isolate* isolate = Isolate::GetCurrent(); - printf("Isolate\n"); +// Parse and run script. Then fetch out the onDraw function from the global +// object. +bool JsCanvas::initialize(const char script[]) { + + // Create a stack-allocated handle scope. + HandleScope handleScope(fIsolate); + + printf("Before create context\n"); - // Create a stack-allocated handle scope. - HandleScope handle_scope(isolate); + // Create a new context. + Handle<Context> context = createRootContext(fIsolate); - printf("Before create context\n"); - // Create a new context. - // - Handle<Context> context = createRootContext(isolate); + // Enter the scope so all operations take place in the scope. + Context::Scope contextScope(context); - // Enter the scope so all operations take place in the scope. - Context::Scope context_scope(context); + v8::TryCatch try_catch; - v8::TryCatch try_catch; + // Compile the source code. + Handle<String> source = String::NewFromUtf8(fIsolate, script); + printf("Before Compile\n"); + Handle<Script> compiled_script = Script::Compile(source); + printf("After Compile\n"); - // Compile the source code. - Handle<String> source = String::NewFromUtf8(isolate, "draw();"); - printf("Before Compile\n"); - Handle<Script> script = Script::Compile(source); - printf("After Compile\n"); + if (compiled_script.IsEmpty()) { + // Print errors that happened during compilation. + reportException(fIsolate, &try_catch); + return false; + } + printf("After Exception.\n"); + + // Try running it now to create the onDraw function. + Handle<Value> result = compiled_script->Run(); + + // Handle any exceptions or output. + if (result.IsEmpty()) { + SkASSERT(try_catch.HasCaught()); + // Print errors that happened during execution. + reportException(fIsolate, &try_catch); + return false; + } else { + SkASSERT(!try_catch.HasCaught()); + if (!result->IsUndefined()) { + // If all went well and the result wasn't undefined then print + // the returned value. + String::Utf8Value str(result); + const char* cstr = ToCString(str); + printf("%s\n", cstr); + return false; + } + } + + Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw"); + Handle<Value> fn_val = context->Global()->Get(fn_name); + + if (!fn_val->IsFunction()) { + return false; + } - // Try running it now. It won't have a valid context, but shouldn't fail. - script->Run(); + // It is a function; cast it to a Function. + Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); - if (script.IsEmpty()) { - // Print errors that happened during compilation. - reportException(isolate, &try_catch); - exit(1); - } - printf("After Exception.\n"); + // Store the function in a Persistent handle, since we also want that to + // remain after this call returns. + fOnDraw.Reset(fIsolate, fn_fun); + + // Also make the context persistent. + fContext.Reset(fIsolate, context); + return true; +} + +SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { + printf("Started\n"); + + // Get the default Isolate created at startup. + Isolate* isolate = Isolate::GetCurrent(); + + JsCanvas* jsCanvas = new JsCanvas(isolate); + const char* script = "function onDraw(canvas){" + "canvas.drawRect();" + "canvas.inval();" + "};"; + if (!jsCanvas->initialize(script)) { + printf("Failed to initialize.\n"); + exit(1); + } - // SkV8ExampleWindow will make persistent handles to hold the context and script. - return new SkV8ExampleWindow(hwnd, isolate, context, script); + return new SkV8ExampleWindow(hwnd, jsCanvas); } diff --git a/experimental/SkV8Example/SkV8Example.h b/experimental/SkV8Example/SkV8Example.h index 97cf580171..878e1f0f1f 100644 --- a/experimental/SkV8Example/SkV8Example.h +++ b/experimental/SkV8Example/SkV8Example.h @@ -14,36 +14,86 @@ #include "SkWindow.h" - using namespace v8; - class SkCanvas; - +class JsCanvas; class SkV8ExampleWindow : public SkOSWindow { public: - SkV8ExampleWindow(void* hwnd, - Isolate* isolate, - Handle<Context> context, - Handle<Script> script); - + SkV8ExampleWindow(void* hwnd, JsCanvas* canvas); protected: virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; - - #ifdef SK_BUILD_FOR_WIN virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; #endif private: typedef SkOSWindow INHERITED; + SkScalar fRotationAngle; + JsCanvas* fJsCanvas; +}; + + +// Provides the canvas implementation in JS, and the OnDraw() method in C++ +// that's used to bridge from C++ to JS. Should be used in JS as: +// +// function onDraw(canvas) { +// canvas.drawRect(); +// canvas.inval(); +// } +// +class JsCanvas { +public: + JsCanvas(Isolate* isolate) + : fIsolate(isolate) + , fCanvas(NULL) + , fWindow(NULL) + {} + ~JsCanvas(); + + // Parse the script. + bool initialize(const char script[]); + + // Call this with the SkCanvas you want onDraw to draw on. + void onDraw(SkCanvas* canvas, SkOSWindow* window); + +private: + // Implementation of the canvas.drawRect() JS function. + static void drawRect(const v8::FunctionCallbackInfo<Value>& args); + + // Implementation of the canvas.inval() JS function. + static void inval(const v8::FunctionCallbackInfo<Value>& args); + + // Get the pointer out of obj. + static JsCanvas* unwrap(Handle<Object> obj); + + // Create a template for JS object associated with JsCanvas, called lazily + // by Wrap() and the results are stored in fCanvasTemplate; + Handle<ObjectTemplate> makeCanvasTemplate(); + + // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. + Handle<Object> wrap(); + Isolate* fIsolate; + + // Only valid when inside OnDraw(). + SkCanvas* fCanvas; + + // Only valid when inside OnDraw(). + SkOSWindow* fWindow; + + // The context that the script will be parsed into. Persistent<Context> fContext; - Persistent<Script> fScript; - SkScalar fRotationAngle; + + // A handle to the onDraw function defined in the script. + Persistent<Function> fOnDraw; + + // The template for what a canvas object looks like. The canvas object is + // what's passed into the JS onDraw() function. + static Persistent<ObjectTemplate> fCanvasTemplate; }; #endif |