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authorGravatar joshualitt <joshualitt@chromium.org>2015-05-29 07:09:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-29 07:09:09 -0700
commit611cc5f96457446b0b5476653856fc8072e96598 (patch)
tree9d765e25a0ffdd6699afe740a9974503a7973436 /experimental
parent7224c866321e4222ef452fc0c73ae05283a2227c (diff)
delete experimental path renderers
Diffstat (limited to 'experimental')
-rw-r--r--experimental/AndroidPathRenderer/AndroidPathRenderer.cpp729
-rw-r--r--experimental/AndroidPathRenderer/AndroidPathRenderer.h94
-rw-r--r--experimental/AndroidPathRenderer/GrAndroidPathRenderer.cpp89
-rw-r--r--experimental/AndroidPathRenderer/GrAndroidPathRenderer.h29
-rw-r--r--experimental/AndroidPathRenderer/Vertex.h84
-rw-r--r--experimental/AndroidPathRenderer/cutils/compiler.h35
-rw-r--r--experimental/StrokePathRenderer/GrStrokePathRenderer.cpp298
-rw-r--r--experimental/StrokePathRenderer/GrStrokePathRenderer.h30
8 files changed, 0 insertions, 1388 deletions
diff --git a/experimental/AndroidPathRenderer/AndroidPathRenderer.cpp b/experimental/AndroidPathRenderer/AndroidPathRenderer.cpp
deleted file mode 100644
index ca9873cddb..0000000000
--- a/experimental/AndroidPathRenderer/AndroidPathRenderer.cpp
+++ /dev/null
@@ -1,729 +0,0 @@
-/*
- * Copyright 2012 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#define LOG_TAG "PathRenderer"
-#define LOG_NDEBUG 1
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#define VERTEX_DEBUG 0
-
-#include <SkPath.h>
-#include <SkStrokeRec.h>
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <SkTypes.h>
-#include <SkTraceEvent.h>
-#include <SkMatrix.h>
-#include <SkPoint.h>
-
-#ifdef VERBOSE
-#define ALOGV SkDebugf
-#else
-#define ALOGV(x, ...)
-#endif
-
-#include "AndroidPathRenderer.h"
-#include "Vertex.h"
-
-namespace android {
-namespace uirenderer {
-
-#define THRESHOLD 0.5f
-
-SkRect PathRenderer::ComputePathBounds(const SkPath& path, const SkPaint* paint) {
- SkRect bounds = path.getBounds();
- if (paint->getStyle() != SkPaint::kFill_Style) {
- float outset = paint->getStrokeWidth() * 0.5f;
- bounds.outset(outset, outset);
- }
- return bounds;
-}
-
-inline void computeInverseScales(const SkMatrix* transform, float &inverseScaleX, float& inverseScaleY) {
- if (transform && transform->getType() & (SkMatrix::kScale_Mask|SkMatrix::kAffine_Mask|SkMatrix::kPerspective_Mask)) {
- float m00 = transform->getScaleX();
- float m01 = transform->getSkewY();
- float m10 = transform->getSkewX();
- float m11 = transform->getScaleY();
- float scaleX = sk_float_sqrt(m00 * m00 + m01 * m01);
- float scaleY = sk_float_sqrt(m10 * m10 + m11 * m11);
- inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
- inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
- } else {
- inverseScaleX = 1.0f;
- inverseScaleY = 1.0f;
- }
-}
-
-inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
- Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
-}
-
-inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
- AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
-}
-
-/**
- * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
- * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
- * will be offset by 1.0
- *
- * Note that we can't add and normalize the two vectors, that would result in a rectangle having an
- * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
- *
- * NOTE: assumes angles between normals 90 degrees or less
- */
-inline SkVector totalOffsetFromNormals(const SkVector& normalA, const SkVector& normalB) {
- SkVector pseudoNormal = normalA + normalB;
- pseudoNormal.scale(1.0f / (1.0f + sk_float_abs(normalA.dot(normalB))));
- return pseudoNormal;
-}
-
-inline void scaleOffsetForStrokeWidth(SkVector& offset, float halfStrokeWidth,
- float inverseScaleX, float inverseScaleY) {
- if (halfStrokeWidth == 0.0f) {
- // hairline - compensate for scale
- offset.fX *= 0.5f * inverseScaleX;
- offset.fY *= 0.5f * inverseScaleY;
- } else {
- offset.scale(halfStrokeWidth);
- }
-}
-
-static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) {
- Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count());
-
- int currentIndex = 0;
- // zig zag between all previous points on the inside of the hull to create a
- // triangle strip that fills the hull
- int srcAindex = 0;
- int srcBindex = perimeter.count() - 1;
- while (srcAindex <= srcBindex) {
- copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
- if (srcAindex == srcBindex) break;
- copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
- srcAindex++;
- srcBindex--;
- }
-}
-
-static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth,
- VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
- Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count() * 2 + 2);
-
- int currentIndex = 0;
- const Vertex* last = &(perimeter[perimeter.count() - 1]);
- const Vertex* current = &(perimeter[0]);
- SkVector lastNormal;
- lastNormal.set(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (int i = 0; i < perimeter.count(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
- SkVector nextNormal;
- nextNormal.set(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.fX,
- current->position[1] + totalOffset.fY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.fX,
- current->position[1] - totalOffset.fY);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap around to beginning
- copyVertex(&buffer[currentIndex++], &buffer[0]);
- copyVertex(&buffer[currentIndex++], &buffer[1]);
-}
-
-static void getStrokeVerticesFromUnclosedVertices(const SkTArray<Vertex, true>& vertices, float halfStrokeWidth,
- VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
- Vertex* buffer = vertexBuffer->alloc<Vertex>(vertices.count() * 2);
-
- int currentIndex = 0;
- const Vertex* current = &(vertices[0]);
- SkVector lastNormal;
- for (int i = 0; i < vertices.count() - 1; i++) {
- const Vertex* next = &(vertices[i + 1]);
- SkVector nextNormal;
- nextNormal.set(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- SkVector totalOffset;
- if (i == 0) {
- totalOffset = nextNormal;
- } else {
- totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- }
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.fX,
- current->position[1] + totalOffset.fY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.fX,
- current->position[1] - totalOffset.fY);
-
- current = next;
- lastNormal = nextNormal;
- }
-
- SkVector totalOffset = lastNormal;
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.fX,
- current->position[1] + totalOffset.fY);
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.fX,
- current->position[1] - totalOffset.fY);
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- SkDebugf("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
- }
-#endif
-}
-
-static void getFillVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer,
- float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(perimeter.count() * 3 + 2);
-
- // generate alpha points - fill Alpha vertex gaps in between each point with
- // alpha 0 vertex, offset by a scaled normal.
- int currentIndex = 0;
- const Vertex* last = &(perimeter[perimeter.count() - 1]);
- const Vertex* current = &(perimeter[0]);
- SkVector lastNormal;
- lastNormal.set(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (int i = 0; i < perimeter.count(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
- SkVector nextNormal;
- nextNormal.set(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- // AA point offset from original point is that point's normal, such that each side is offset
- // by .5 pixels
- SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- totalOffset.fX *= 0.5f * inverseScaleX;
- totalOffset.fY *= 0.5f * inverseScaleY;
-
- AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.fX,
- current->position[1] + totalOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.fX,
- current->position[1] - totalOffset.fY,
- 1.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap around to beginning
- copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
-
- // zig zag between all previous points on the inside of the hull to create a
- // triangle strip that fills the hull, repeating the first inner point to
- // create degenerate tris to start inside path
- int srcAindex = 0;
- int srcBindex = perimeter.count() - 1;
- while (srcAindex <= srcBindex) {
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
- if (srcAindex == srcBindex) break;
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
- srcAindex++;
- srcBindex--;
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-
-static void getStrokeVerticesFromUnclosedVerticesAA(const SkTArray<Vertex, true>& vertices, float halfStrokeWidth,
- VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * vertices.count() + 2);
-
- // avoid lines smaller than hairline since they break triangle based sampling. instead reducing
- // alpha value (TODO: support different X/Y scale)
- float maxAlpha = 1.0f;
- if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
- halfStrokeWidth * inverseScaleX < 0.5f) {
- maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
- halfStrokeWidth = 0.0f;
- }
-
- // there is no outer/inner here, using them for consistency with below approach
- int offset = 2 * (vertices.count() - 2);
- int currentAAOuterIndex = 2;
- int currentAAInnerIndex = 2 * offset + 5; // reversed
- int currentStrokeIndex = currentAAInnerIndex + 7;
-
- const Vertex* last = &(vertices[0]);
- const Vertex* current = &(vertices[1]);
- SkVector lastNormal;
- lastNormal.set(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
-
- {
- // start cap
- SkVector totalOffset = lastNormal;
- SkVector AAOffset = totalOffset;
- AAOffset.fX *= 0.5f * inverseScaleX;
- AAOffset.fY *= 0.5f * inverseScaleY;
-
- SkVector innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- SkVector outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
- SkVector capAAOffset;
- capAAOffset.set(AAOffset.fY, -AAOffset.fX);
- AlphaVertex::set(&buffer[0],
- last->position[0] + outerOffset.fX + capAAOffset.fX,
- last->position[1] + outerOffset.fY + capAAOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[1],
- last->position[0] + innerOffset.fX - capAAOffset.fX,
- last->position[1] + innerOffset.fY - capAAOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[2 * offset + 6],
- last->position[0] - outerOffset.fX + capAAOffset.fX,
- last->position[1] - outerOffset.fY + capAAOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[2 * offset + 7],
- last->position[0] - innerOffset.fX - capAAOffset.fX,
- last->position[1] - innerOffset.fY - capAAOffset.fY,
- maxAlpha);
- copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]);
- copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]);
- copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!)
- copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]);
- }
-
- for (int i = 1; i < vertices.count() - 1; i++) {
- const Vertex* next = &(vertices[i + 1]);
- SkVector nextNormal;
- nextNormal.set(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- SkVector AAOffset = totalOffset;
- AAOffset.fX *= 0.5f * inverseScaleX;
- AAOffset.fY *= 0.5f * inverseScaleY;
-
- SkVector innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- SkVector outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.fX,
- current->position[1] + outerOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.fX,
- current->position[1] + innerOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.fX,
- current->position[1] + innerOffset.fY,
- maxAlpha);
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.fX,
- current->position[1] - innerOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - innerOffset.fX,
- current->position[1] - innerOffset.fY,
- maxAlpha);
- AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - outerOffset.fX,
- current->position[1] - outerOffset.fY,
- 0.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- {
- // end cap
- SkVector totalOffset = lastNormal;
- SkVector AAOffset = totalOffset;
- AAOffset.fX *= 0.5f * inverseScaleX;
- AAOffset.fY *= 0.5f * inverseScaleY;
-
- SkVector innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- SkVector outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
- SkVector capAAOffset;
- capAAOffset.set(-AAOffset.fY, AAOffset.fX);
-
- AlphaVertex::set(&buffer[offset + 2],
- current->position[0] + outerOffset.fX + capAAOffset.fX,
- current->position[1] + outerOffset.fY + capAAOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[offset + 3],
- current->position[0] + innerOffset.fX - capAAOffset.fX,
- current->position[1] + innerOffset.fY - capAAOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[offset + 4],
- current->position[0] - outerOffset.fX + capAAOffset.fX,
- current->position[1] - outerOffset.fY + capAAOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[offset + 5],
- current->position[0] - innerOffset.fX - capAAOffset.fX,
- current->position[1] - innerOffset.fY - capAAOffset.fY,
- maxAlpha);
-
- copyAlphaVertex(&buffer[vertexBuffer->getSize() - 2], &buffer[offset + 3]);
- copyAlphaVertex(&buffer[vertexBuffer->getSize() - 1], &buffer[offset + 5]);
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-
-static void getStrokeVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth,
- VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * perimeter.count() + 8);
-
- // avoid lines smaller than hairline since they break triangle based sampling. instead reducing
- // alpha value (TODO: support different X/Y scale)
- float maxAlpha = 1.0f;
- if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
- halfStrokeWidth * inverseScaleX < 0.5f) {
- maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
- halfStrokeWidth = 0.0f;
- }
-
- int offset = 2 * perimeter.count() + 3;
- int currentAAOuterIndex = 0;
- int currentStrokeIndex = offset;
- int currentAAInnerIndex = offset * 2;
-
- const Vertex* last = &(perimeter[perimeter.count() - 1]);
- const Vertex* current = &(perimeter[0]);
- SkVector lastNormal;
- lastNormal.set(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (int i = 0; i < perimeter.count(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]);
- SkVector nextNormal;
- nextNormal.set(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- SkVector AAOffset = totalOffset;
- AAOffset.fX *= 0.5f * inverseScaleX;
- AAOffset.fY *= 0.5f * inverseScaleY;
-
- SkVector innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- SkVector outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.fX,
- current->position[1] + outerOffset.fY,
- 0.0f);
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.fX,
- current->position[1] + innerOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.fX,
- current->position[1] + innerOffset.fY,
- maxAlpha);
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.fX,
- current->position[1] - innerOffset.fY,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - innerOffset.fX,
- current->position[1] - innerOffset.fY,
- maxAlpha);
- AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - outerOffset.fX,
- current->position[1] - outerOffset.fY,
- 0.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap each strip around to beginning, creating degenerate tris to bridge strips
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
-
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
-
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
- // don't need to create last degenerate tri
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-void PathRenderer::ConvexPathVertices(const SkPath &path, const SkStrokeRec& stroke, bool isAA,
- const SkMatrix* transform, VertexBuffer* vertexBuffer) {
-
- SkStrokeRec::Style style = stroke.getStyle();
-
- float inverseScaleX, inverseScaleY;
- computeInverseScales(transform, inverseScaleX, inverseScaleY);
-
- SkTArray<Vertex, true> tempVertices;
- float threshInvScaleX = inverseScaleX;
- float threshInvScaleY = inverseScaleY;
- if (style == SkStrokeRec::kStroke_Style) {
- // alter the bezier recursion threshold values we calculate in order to compensate for
- // expansion done after the path vertices are found
- SkRect bounds = path.getBounds();
- if (!bounds.isEmpty()) {
- threshInvScaleX *= bounds.width() / (bounds.width() + stroke.getWidth());
- threshInvScaleY *= bounds.height() / (bounds.height() + stroke.getWidth());
- }
- }
-
- // force close if we're filling the path, since fill path expects closed perimeter.
- bool forceClose = style != SkStrokeRec::kStroke_Style;
- bool wasClosed = ConvexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX,
- threshInvScaleY * threshInvScaleY, &tempVertices);
-
- if (!tempVertices.count()) {
- // path was empty, return without allocating vertex buffer
- return;
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < tempVertices.count(); i++) {
- SkDebugf("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]);
- }
-#endif
-
- if (style == SkStrokeRec::kStroke_Style) {
- float halfStrokeWidth = stroke.getWidth() * 0.5f;
- if (!isAA) {
- if (wasClosed) {
- getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- } else {
- getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- }
-
- } else {
- if (wasClosed) {
- getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- } else {
- getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- }
- }
- } else {
- // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here.
- if (!isAA) {
- getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
- } else {
- getFillVerticesFromPerimeterAA(tempVertices, vertexBuffer, inverseScaleX, inverseScaleY);
- }
- }
-}
-
-
-static void pushToVector(SkTArray<Vertex, true>* vertices, float x, float y) {
- // TODO: make this not yuck
- vertices->push_back();
- Vertex* newVertex = &((*vertices)[vertices->count() - 1]);
- Vertex::set(newVertex, x, y);
-}
-
-bool PathRenderer::ConvexPathPerimeterVertices(const SkPath& path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
-
-
- // TODO: to support joins other than sharp miter, join vertices should be labelled in the
- // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
- SkPath::Iter iter(path, forceClose);
- SkPoint pts[4];
- SkPath::Verb v;
-
- while (SkPath::kDone_Verb != (v = iter.next(pts))) {
- switch (v) {
- case SkPath::kMove_Verb:
- pushToVector(outputVertices, pts[0].x(), pts[0].y());
- ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
- break;
- case SkPath::kClose_Verb:
- ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
- break;
- case SkPath::kLine_Verb:
- ALOGV("kLine_Verb %f %f -> %f %f",
- pts[0].x(), pts[0].y(),
- pts[1].x(), pts[1].y());
-
- pushToVector(outputVertices, pts[1].x(), pts[1].y());
- break;
- case SkPath::kQuad_Verb:
- ALOGV("kQuad_Verb");
- RecursiveQuadraticBezierVertices(
- pts[0].x(), pts[0].y(),
- pts[2].x(), pts[2].y(),
- pts[1].x(), pts[1].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- break;
- case SkPath::kCubic_Verb:
- ALOGV("kCubic_Verb");
- RecursiveCubicBezierVertices(
- pts[0].x(), pts[0].y(),
- pts[1].x(), pts[1].y(),
- pts[3].x(), pts[3].y(),
- pts[2].x(), pts[2].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- break;
- default:
- break;
- }
- }
-
- int size = outputVertices->count();
- if (size >= 2 && (*outputVertices)[0].position[0] == (*outputVertices)[size - 1].position[0] &&
- (*outputVertices)[0].position[1] == (*outputVertices)[size - 1].position[1]) {
- outputVertices->pop_back();
- return true;
- }
- return false;
-}
-
-void PathRenderer::RecursiveCubicBezierVertices(
- float p1x, float p1y, float c1x, float c1y,
- float p2x, float p2y, float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
- float dx = p2x - p1x;
- float dy = p2y - p1y;
- float d1 = sk_float_abs((c1x - p2x) * dy - (c1y - p2y) * dx);
- float d2 = sk_float_abs((c2x - p2x) * dy - (c2y - p2y) * dx);
- float d = d1 + d2;
-
- // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
-
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
- // below thresh, draw line by adding endpoint
- pushToVector(outputVertices, p2x, p2y);
- } else {
- float p1c1x = (p1x + c1x) * 0.5f;
- float p1c1y = (p1y + c1y) * 0.5f;
- float p2c2x = (p2x + c2x) * 0.5f;
- float p2c2y = (p2y + c2y) * 0.5f;
-
- float c1c2x = (c1x + c2x) * 0.5f;
- float c1c2y = (c1y + c2y) * 0.5f;
-
- float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
- float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
-
- float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
- float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
-
- float mx = (p1c1c2x + p2c1c2x) * 0.5f;
- float my = (p1c1c2y + p2c1c2y) * 0.5f;
-
- RecursiveCubicBezierVertices(
- p1x, p1y, p1c1x, p1c1y,
- mx, my, p1c1c2x, p1c1c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- RecursiveCubicBezierVertices(
- mx, my, p2c1c2x, p2c1c2y,
- p2x, p2y, p2c2x, p2c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- }
-}
-
-void PathRenderer::RecursiveQuadraticBezierVertices(
- float ax, float ay,
- float bx, float by,
- float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) {
- float dx = bx - ax;
- float dy = by - ay;
- float d = (cx - bx) * dy - (cy - by) * dx;
-
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
- // below thresh, draw line by adding endpoint
- pushToVector(outputVertices, bx, by);
- } else {
- float acx = (ax + cx) * 0.5f;
- float bcx = (bx + cx) * 0.5f;
- float acy = (ay + cy) * 0.5f;
- float bcy = (by + cy) * 0.5f;
-
- // midpoint
- float mx = (acx + bcx) * 0.5f;
- float my = (acy + bcy) * 0.5f;
-
- RecursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- RecursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- }
-}
-
-}; // namespace uirenderer
-}; // namespace android
diff --git a/experimental/AndroidPathRenderer/AndroidPathRenderer.h b/experimental/AndroidPathRenderer/AndroidPathRenderer.h
deleted file mode 100644
index 0e87aed1d1..0000000000
--- a/experimental/AndroidPathRenderer/AndroidPathRenderer.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright 2012 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef ANDROID_HWUI_PATH_RENDERER_H
-#define ANDROID_HWUI_PATH_RENDERER_H
-
-#include <SkTArray.h>
-
-#include "Vertex.h"
-
-class SkMatrix;
-
-namespace android {
-namespace uirenderer {
-
-class VertexBuffer {
-public:
- VertexBuffer():
- mBuffer(0),
- mSize(0),
- mCleanupMethod(0)
- {}
-
- ~VertexBuffer() {
- if (mCleanupMethod)
- mCleanupMethod(mBuffer);
- }
-
- template <class TYPE>
- TYPE* alloc(int size) {
- mSize = size;
- mBuffer = (void*)new TYPE[size];
- mCleanupMethod = &(cleanup<TYPE>);
-
- return (TYPE*)mBuffer;
- }
-
- void* getBuffer() { return mBuffer; }
- unsigned int getSize() { return mSize; }
-
-private:
- template <class TYPE>
- static void cleanup(void* buffer) {
- delete[] (TYPE*)buffer;
- }
-
- void* mBuffer;
- unsigned int mSize;
- void (*mCleanupMethod)(void*);
-};
-
-class PathRenderer {
-public:
- static SkRect ComputePathBounds(const SkPath& path, const SkPaint* paint);
-
- static void ConvexPathVertices(const SkPath& path, const SkStrokeRec& stroke, bool isAA,
- const SkMatrix* transform, VertexBuffer* vertexBuffer);
-
-private:
- static bool ConvexPathPerimeterVertices(const SkPath &path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices);
-
-/*
- endpoints a & b,
- control c
- */
- static void RecursiveQuadraticBezierVertices(
- float ax, float ay,
- float bx, float by,
- float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY,
- SkTArray<Vertex, true>* outputVertices);
-
-/*
- endpoints p1, p2
- control c1, c2
- */
- static void RecursiveCubicBezierVertices(
- float p1x, float p1y,
- float c1x, float c1y,
- float p2x, float p2y,
- float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY,
- SkTArray<Vertex, true>* outputVertices);
-};
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_PATH_RENDERER_H
diff --git a/experimental/AndroidPathRenderer/GrAndroidPathRenderer.cpp b/experimental/AndroidPathRenderer/GrAndroidPathRenderer.cpp
deleted file mode 100644
index 8faf49fe66..0000000000
--- a/experimental/AndroidPathRenderer/GrAndroidPathRenderer.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrAndroidPathRenderer.h"
-#include "AndroidPathRenderer.h"
-#include "Vertex.h"
-
-GrAndroidPathRenderer::GrAndroidPathRenderer() {
-}
-
-bool GrAndroidPathRenderer::canDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- const GrDrawTarget* target,
- bool antiAlias) const {
- return ((stroke.isFillStyle() || stroke.getStyle() == SkStrokeRec::kStroke_Style)
- && !path.isInverseFillType() && path.isConvex());
-}
-
-struct ColorVertex {
- SkPoint pos;
- GrColor color;
-};
-
-bool GrAndroidPathRenderer::onDrawPath(const SkPath& origPath,
- const SkStrokeRec& stroke,
- GrDrawTarget* target,
- bool antiAlias) {
-
- // generate verts using Android algorithm
- android::uirenderer::VertexBuffer vertices;
- android::uirenderer::PathRenderer::ConvexPathVertices(origPath, stroke, antiAlias, NULL,
- &vertices);
-
- // set vertex attributes depending on anti-alias
- GrDrawState* drawState = target->drawState();
- if (antiAlias) {
- // position + coverage
- GrVertexAttrib attribs[] = {
- GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
- GrVertexAttrib(kVec4ub_GrVertexAttribType, sizeof(GrPoint))
- };
- drawState->setVertexAttribs(attribs, SK_ARRAY_COUNT(attribs));
- drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, 0);
- drawState->setAttribIndex(GrDrawState::kCoverage_AttribIndex, 1);
- drawState->setAttribBindings(GrDrawState::kCoverage_AttribBindingsBit);
- } else {
- drawState->setDefaultVertexAttribs();
- }
-
- // allocate our vert buffer
- int vertCount = vertices.getSize();
- GrDrawTarget::AutoReleaseGeometry geo(target, vertCount, 0);
- if (!geo.succeeded()) {
- SkDebugf("Failed to get space for vertices!\n");
- return false;
- }
-
- // copy android verts to our vertex buffer
- if (antiAlias) {
- SkASSERT(sizeof(ColorVertex) == drawState->getVertexSize());
- ColorVertex* outVert = reinterpret_cast<ColorVertex*>(geo.vertices());
- android::uirenderer::AlphaVertex* inVert =
- reinterpret_cast<android::uirenderer::AlphaVertex*>(vertices.getBuffer());
-
- for (int i = 0; i < vertCount; ++i) {
- // copy vertex position
- outVert->pos.set(inVert->position[0], inVert->position[1]);
- // copy alpha
- int coverage = static_cast<int>(inVert->alpha * 0xff);
- outVert->color = GrColorPackRGBA(coverage, coverage, coverage, coverage);
- ++outVert;
- ++inVert;
- }
- } else {
- size_t vsize = drawState->getVertexSize();
- size_t copySize = vsize*vertCount;
- memcpy(geo.vertices(), vertices.getBuffer(), copySize);
- }
-
- // render it
- target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, vertCount);
-
- return true;
-}
diff --git a/experimental/AndroidPathRenderer/GrAndroidPathRenderer.h b/experimental/AndroidPathRenderer/GrAndroidPathRenderer.h
deleted file mode 100644
index a7225fa660..0000000000
--- a/experimental/AndroidPathRenderer/GrAndroidPathRenderer.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrPathRenderer.h"
-
-
-class GrAndroidPathRenderer : public GrPathRenderer {
-public:
- GrAndroidPathRenderer();
-
- virtual bool canDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- const GrDrawTarget* target,
- bool antiAlias) const override;
-
-protected:
- virtual bool onDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- GrDrawTarget* target,
- bool antiAlias) override;
-
-private:
- typedef GrPathRenderer INHERITED;
-};
diff --git a/experimental/AndroidPathRenderer/Vertex.h b/experimental/AndroidPathRenderer/Vertex.h
deleted file mode 100644
index c8e0ba7ea1..0000000000
--- a/experimental/AndroidPathRenderer/Vertex.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- * Copyright 2012 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef ANDROID_HWUI_VERTEX_H
-#define ANDROID_HWUI_VERTEX_H
-
-namespace android {
-namespace uirenderer {
-
-/**
- * Simple structure to describe a vertex with a position and a texture.
- */
-struct Vertex {
- float position[2];
-
- static inline void set(Vertex* vertex, float x, float y) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
- }
-}; // struct Vertex
-
-/**
- * Simple structure to describe a vertex with a position and a texture.
- */
-/*struct TextureVertex {
- float position[2];
- float texture[2];
-
- static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
- }
-
- static inline void setUV(TextureVertex* vertex, float u, float v) {
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
- }
-};*/ // struct TextureVertex
-
-/**
- * Simple structure to describe a vertex with a position and an alpha value.
- */
-struct AlphaVertex : Vertex {
- float alpha;
-
- static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
- Vertex::set(vertex, x, y);
- vertex[0].alpha = alpha;
- }
-
- static inline void setColor(AlphaVertex* vertex, float alpha) {
- vertex[0].alpha = alpha;
- }
-}; // struct AlphaVertex
-
-/**
- * Simple structure to describe a vertex with a position and an alpha value.
- */
-/*struct AAVertex : Vertex {
- float width;
- float length;
-
- static inline void set(AAVertex* vertex, float x, float y, float width, float length) {
- Vertex::set(vertex, x, y);
- vertex[0].width = width;
- vertex[0].length = length;
- }
-
- static inline void setColor(AAVertex* vertex, float width, float length) {
- vertex[0].width = width;
- vertex[0].length = length;
- }
-};*/ // struct AlphaVertex
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_VERTEX_H
diff --git a/experimental/AndroidPathRenderer/cutils/compiler.h b/experimental/AndroidPathRenderer/cutils/compiler.h
deleted file mode 100644
index 56c623c42b..0000000000
--- a/experimental/AndroidPathRenderer/cutils/compiler.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright 2012 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef ANDROID_CUTILS_COMPILER_H
-#define ANDROID_CUTILS_COMPILER_H
-
-/*
- * helps the compiler's optimizer predicting branches
- */
-
-#ifdef __cplusplus
-# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), true ))
-# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), false ))
-#else
-# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), 1 ))
-# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), 0 ))
-#endif
-
-/**
- * exports marked symbols
- *
- * if used on a C++ class declaration, this macro must be inserted
- * after the "class" keyword. For instance:
- *
- * template <typename TYPE>
- * class ANDROID_API Singleton { }
- */
-
-#define ANDROID_API __attribute__((visibility("default")))
-
-#endif // ANDROID_CUTILS_COMPILER_H
diff --git a/experimental/StrokePathRenderer/GrStrokePathRenderer.cpp b/experimental/StrokePathRenderer/GrStrokePathRenderer.cpp
deleted file mode 100644
index e693c41a66..0000000000
--- a/experimental/StrokePathRenderer/GrStrokePathRenderer.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrStrokePathRenderer.h"
-
-#include "GrDrawTarget.h"
-#include "SkPath.h"
-#include "SkStrokeRec.h"
-
-static bool is_clockwise(const SkVector& before, const SkVector& after) {
- return before.cross(after) > 0;
-}
-
-enum IntersectionType {
- kNone_IntersectionType,
- kIn_IntersectionType,
- kOut_IntersectionType
-};
-
-static IntersectionType intersection(const SkPoint& p1, const SkPoint& p2,
- const SkPoint& p3, const SkPoint& p4,
- SkPoint& res) {
- // Store the values for fast access and easy
- // equations-to-code conversion
- SkScalar x1 = p1.x(), x2 = p2.x(), x3 = p3.x(), x4 = p4.x();
- SkScalar y1 = p1.y(), y2 = p2.y(), y3 = p3.y(), y4 = p4.y();
-
- SkScalar d = SkScalarMul(x1 - x2, y3 - y4) - SkScalarMul(y1 - y2, x3 - x4);
- // If d is zero, there is no intersection
- if (SkScalarNearlyZero(d)) {
- return kNone_IntersectionType;
- }
-
- // Get the x and y
- SkScalar pre = SkScalarMul(x1, y2) - SkScalarMul(y1, x2),
- post = SkScalarMul(x3, y4) - SkScalarMul(y3, x4);
- // Compute the point of intersection
- res.set((SkScalarMul(pre, x3 - x4) - SkScalarMul(x1 - x2, post) / d,
- (SkScalarMul(pre, y3 - y4) - SkScalarMul(y1 - y2, post) / d);
-
- // Check if the x and y coordinates are within both lines
- return (res.x() < GrMin(x1, x2) || res.x() > GrMax(x1, x2) ||
- res.x() < GrMin(x3, x4) || res.x() > GrMax(x3, x4) ||
- res.y() < GrMin(y1, y2) || res.y() > GrMax(y1, y2) ||
- res.y() < GrMin(y3, y4) || res.y() > GrMax(y3, y4)) ?
- kOut_IntersectionType : kIn_IntersectionType;
-}
-
-GrStrokePathRenderer::GrStrokePathRenderer() {
-}
-
-bool GrStrokePathRenderer::canDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- const GrDrawTarget* target,
- bool antiAlias) const {
- // FIXME : put the proper condition once GrDrawTarget::isOpaque is implemented
- const bool isOpaque = true; // target->isOpaque();
-
- // FIXME : remove this requirement once we have AA circles and implement the
- // circle joins/caps appropriately in the ::onDrawPath() function.
- const bool requiresAACircle = (stroke.getCap() == SkPaint::kRound_Cap) ||
- (stroke.getJoin() == SkPaint::kRound_Join);
-
- // Indices being stored in uint16, we don't want to overflow the indices capacity
- static const int maxVBSize = 1 << 16;
- const int maxNbVerts = (path.countPoints() + 1) * 5;
-
- // Check that the path contains no curved lines, only straight lines
- static const uint32_t unsupportedMask = SkPath::kQuad_SegmentMask | SkPath::kCubic_SegmentMask;
-
- // Must not be filled nor hairline nor semi-transparent
- // Note : May require a check to path.isConvex() if AA is supported
- return ((stroke.getStyle() == SkStrokeRec::kStroke_Style) && (maxNbVerts < maxVBSize) &&
- !path.isInverseFillType() && isOpaque && !requiresAACircle && !antiAlias &&
- ((path.getSegmentMasks() & unsupportedMask) == 0));
-}
-
-bool GrStrokePathRenderer::onDrawPath(const SkPath& origPath,
- const SkStrokeRec& stroke,
- GrDrawTarget* target,
- bool antiAlias) {
- if (origPath.isEmpty()) {
- return true;
- }
-
- SkScalar width = stroke.getWidth();
- if (width <= 0) {
- return false;
- }
-
- // Get the join type
- SkPaint::Join join = stroke.getJoin();
- SkScalar miterLimit = stroke.getMiter();
- SkScalar sqMiterLimit = SkScalarMul(miterLimit, miterLimit);
- if ((join == SkPaint::kMiter_Join) && (miterLimit <= SK_Scalar1)) {
- // If the miter limit is small, treat it as a bevel join
- join = SkPaint::kBevel_Join;
- }
- const bool isMiter = (join == SkPaint::kMiter_Join);
- const bool isBevel = (join == SkPaint::kBevel_Join);
- SkScalar invMiterLimit = isMiter ? SK_Scalar1 / miterLimit : 0;
- SkScalar invMiterLimitSq = SkScalarMul(invMiterLimit, invMiterLimit);
-
- // Allocate vertices
- const int nbQuads = origPath.countPoints() + 1; // Could be "-1" if path is not closed
- const int extraVerts = isMiter || isBevel ? 1 : 0;
- const int maxVertexCount = nbQuads * (4 + extraVerts);
- const int maxIndexCount = nbQuads * (6 + extraVerts * 3); // Each extra vert adds a triangle
- target->drawState()->setDefaultVertexAttribs();
- GrDrawTarget::AutoReleaseGeometry arg(target, maxVertexCount, maxIndexCount);
- if (!arg.succeeded()) {
- return false;
- }
- SkPoint* verts = reinterpret_cast<SkPoint*>(arg.vertices());
- uint16_t* idxs = reinterpret_cast<uint16_t*>(arg.indices());
- int vCount = 0, iCount = 0;
-
- // Transform the path into a list of triangles
- SkPath::Iter iter(origPath, false);
- SkPoint pts[4];
- const SkScalar radius = SkScalarMul(width, 0.5f);
- SkPoint *firstPt = verts, *lastPt = NULL;
- SkVector firstDir, dir;
- firstDir.set(0, 0);
- dir.set(0, 0);
- bool isOpen = true;
- for(SkPath::Verb v = iter.next(pts); v != SkPath::kDone_Verb; v = iter.next(pts)) {
- switch(v) {
- case SkPath::kMove_Verb:
- // This will already be handled as pts[0] of the 1st line
- break;
- case SkPath::kClose_Verb:
- isOpen = (lastPt == NULL);
- break;
- case SkPath::kLine_Verb:
- {
- SkVector v0 = dir;
- dir = pts[1] - pts[0];
- if (dir.setLength(radius)) {
- SkVector dirT;
- dirT.set(dir.fY, -dir.fX); // Get perpendicular direction
- SkPoint l1a = pts[0]+dirT, l1b = pts[1]+dirT,
- l2a = pts[0]-dirT, l2b = pts[1]-dirT;
- SkPoint miterPt[2];
- bool useMiterPoint = false;
- int idx0(-1), idx1(-1);
- if (NULL == lastPt) {
- firstDir = dir;
- } else {
- SkVector v1 = dir;
- if (v0.normalize() && v1.normalize()) {
- SkScalar dotProd = v0.dot(v1);
- // No need for bevel or miter join if the angle
- // is either 0 or 180 degrees
- if (!SkScalarNearlyZero(dotProd + SK_Scalar1) &&
- !SkScalarNearlyZero(dotProd - SK_Scalar1)) {
- bool ccw = !is_clockwise(v0, v1);
- int offset = ccw ? 1 : 0;
- idx0 = vCount-2+offset;
- idx1 = vCount+offset;
- const SkPoint* pt0 = &(lastPt[offset]);
- const SkPoint* pt1 = ccw ? &l2a : &l1a;
- switch(join) {
- case SkPaint::kMiter_Join:
- {
- // *Note : Logic is from MiterJoiner
-
- // FIXME : Special case if we have a right angle ?
- // if (SkScalarNearlyZero(dotProd)) {...}
-
- SkScalar sinHalfAngleSq =
- SkScalarHalf(SK_Scalar1 + dotProd);
- if (sinHalfAngleSq >= invMiterLimitSq) {
- // Find the miter point (or points if it is further
- // than the miter limit)
- const SkPoint pt2 = *pt0+v0, pt3 = *pt1+v1;
- if (intersection(*pt0, pt2, *pt1, pt3, miterPt[0]) !=
- kNone_IntersectionType) {
- SkPoint miterPt0 = miterPt[0] - *pt0;
- SkPoint miterPt1 = miterPt[0] - *pt1;
- SkScalar sqDist0 = miterPt0.dot(miterPt0);
- SkScalar sqDist1 = miterPt1.dot(miterPt1);
- const SkScalar rSq = radius*radius / sinHalfAngleSq;
- const SkScalar sqRLimit =
- SkScalarMul(sqMiterLimit, rSq);
- if (sqDist0 > sqRLimit || sqDist1 > sqRLimit) {
- if (sqDist1 > sqRLimit) {
- v1.setLength(SkScalarSqrt(sqRLimit));
- miterPt[1] = *pt1+v1;
- } else {
- miterPt[1] = miterPt[0];
- }
- if (sqDist0 > sqRLimit) {
- v0.setLength(SkScalarSqrt(sqRLimit));
- miterPt[0] = *pt0+v0;
- }
- } else {
- miterPt[1] = miterPt[0];
- }
- useMiterPoint = true;
- }
- }
- if (useMiterPoint && (miterPt[1] == miterPt[0])) {
- break;
- }
- }
- default:
- case SkPaint::kBevel_Join:
- {
- // Note : This currently causes some overdraw where both
- // lines initially intersect. We'd need to add
- // another line intersection check here if the
- // overdraw becomes an issue instead of using the
- // current point directly.
-
- // Add center point
- *verts++ = pts[0]; // Use current point directly
- // This idx is passed the current point so increment it
- ++idx1;
- // Add center triangle
- *idxs++ = idx0;
- *idxs++ = vCount;
- *idxs++ = idx1;
- vCount++;
- iCount += 3;
- }
- break;
- }
- }
- }
- }
- *verts++ = l1a;
- *verts++ = l2a;
- lastPt = verts;
- *verts++ = l1b;
- *verts++ = l2b;
-
- if (useMiterPoint && (idx0 >= 0) && (idx1 >= 0)) {
- firstPt[idx0] = miterPt[0];
- firstPt[idx1] = miterPt[1];
- }
-
- // 1st triangle
- *idxs++ = vCount+0;
- *idxs++ = vCount+2;
- *idxs++ = vCount+1;
- // 2nd triangle
- *idxs++ = vCount+1;
- *idxs++ = vCount+2;
- *idxs++ = vCount+3;
-
- vCount += 4;
- iCount += 6;
- }
- }
- break;
- case SkPath::kQuad_Verb:
- case SkPath::kCubic_Verb:
- SkDEBUGFAIL("Curves not supported!");
- default:
- // Unhandled cases
- SkASSERT(false);
- }
- }
-
- if (isOpen) {
- // Add caps
- switch (stroke.getCap()) {
- case SkPaint::kSquare_Cap:
- firstPt[0] -= firstDir;
- firstPt[1] -= firstDir;
- lastPt [0] += dir;
- lastPt [1] += dir;
- break;
- case SkPaint::kRound_Cap:
- SkDEBUGFAIL("Round caps not supported!");
- default: // No cap
- break;
- }
- }
-
- SkASSERT(vCount <= maxVertexCount);
- SkASSERT(iCount <= maxIndexCount);
-
- if (vCount > 0) {
- target->drawIndexed(kTriangles_GrPrimitiveType,
- 0, // start vertex
- 0, // start index
- vCount,
- iCount);
- }
-
- return true;
-}
diff --git a/experimental/StrokePathRenderer/GrStrokePathRenderer.h b/experimental/StrokePathRenderer/GrStrokePathRenderer.h
deleted file mode 100644
index 85752c5681..0000000000
--- a/experimental/StrokePathRenderer/GrStrokePathRenderer.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrPathRenderer.h"
-
-// This path renderer is made to create geometry (i.e. primitives) from the original path (before
-// the path is stroked) and render using the GPU directly rather than using any software rendering
-// step. It can be rendered in a single pass for simple cases and use multiple passes for features
-// like AA or opacity support.
-
-class GrStrokePathRenderer : public GrPathRenderer {
-
-public:
- GrStrokePathRenderer();
-
- virtual bool canDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- const GrDrawTarget* target,
- bool antiAlias) const override;
-
-protected:
- virtual bool onDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- GrDrawTarget* target,
- bool antiAlias) override;
-};