diff options
author | 2017-05-25 10:38:07 -0400 | |
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committer | 2017-05-25 14:59:07 +0000 | |
commit | 4aed13889bd9085337e0d4c20df28686687b833b (patch) | |
tree | c48dfc9dd6b64b34849d9fe76b7e790ac1c3d6cd /experimental | |
parent | 555ea8e994cede6508a6d8fb6c16f99331b2ed37 (diff) |
Reland of SkShaderBase
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental')
-rw-r--r-- | experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp | 8 | ||||
-rw-r--r-- | experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h | 10 |
2 files changed, 9 insertions, 9 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp index 88ed0f10bf..1ebee2ef73 100644 --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp @@ -564,8 +564,8 @@ SkPMColor SkPerlinNoiseShader2::PerlinNoiseShaderContext::shade( return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); } -SkShader::Context* SkPerlinNoiseShader2::onMakeContext(const ContextRec& rec, - SkArenaAlloc* alloc) const { +SkShaderBase::Context* SkPerlinNoiseShader2::onMakeContext(const ContextRec& rec, + SkArenaAlloc* alloc) const { return alloc->make<PerlinNoiseShaderContext>(*this, rec); } @@ -719,7 +719,7 @@ sk_sp<GrFragmentProcessor> GrPerlinNoise2Effect::TestCreate(GrProcessorTestData* stitchTiles ? &tileSize : nullptr)); GrTest::TestAsFPArgs asFPArgs(d); - return shader->asFragmentProcessor(asFPArgs.args()); + return as_SB(shader)->asFragmentProcessor(asFPArgs.args()); } #endif @@ -1126,7 +1126,7 @@ sk_sp<GrFragmentProcessor> GrImprovedPerlinNoiseEffect::TestCreate(GrProcessorTe z)); GrTest::TestAsFPArgs asFPArgs(d); - return shader->asFragmentProcessor(asFPArgs.args()); + return as_SB(shader)->asFragmentProcessor(asFPArgs.args()); } #endif diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h index 0f40ae4af3..8a46a326d9 100644 --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h @@ -8,7 +8,7 @@ #ifndef SkPerlinNoiseShader2_DEFINED #define SkPerlinNoiseShader2_DEFINED -#include "SkShader.h" +#include "SkShaderBase.h" /** \class SkPerlinNoiseShader2 @@ -22,7 +22,7 @@ The algorithm used is described here : http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement */ -class SK_API SkPerlinNoiseShader2 : public SkShader { +class SK_API SkPerlinNoiseShader2 : public SkShaderBase { public: struct StitchData; struct PaintingData; @@ -83,7 +83,7 @@ public: return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); } - class PerlinNoiseShaderContext : public SkShader::Context { + class PerlinNoiseShaderContext : public Context { public: PerlinNoiseShaderContext(const SkPerlinNoiseShader2& shader, const ContextRec&); ~PerlinNoiseShaderContext() override; @@ -102,7 +102,7 @@ public: SkMatrix fMatrix; PaintingData* fPaintingData; - typedef SkShader::Context INHERITED; + typedef Context INHERITED; }; #if SK_SUPPORT_GPU @@ -130,7 +130,7 @@ private: const SkISize fTileSize; const bool fStitchTiles; - typedef SkShader INHERITED; + typedef SkShaderBase INHERITED; }; #endif |