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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-25 10:38:07 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-25 14:59:07 +0000
commit4aed13889bd9085337e0d4c20df28686687b833b (patch)
treec48dfc9dd6b64b34849d9fe76b7e790ac1c3d6cd /experimental
parent555ea8e994cede6508a6d8fb6c16f99331b2ed37 (diff)
Reland of SkShaderBase
Introduce a private base class (SkShaderBase), to hide implementation details from the public interface (SkShader). Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536 Reviewed-on: https://skia-review.googlesource.com/17925 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental')
-rw-r--r--experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp8
-rw-r--r--experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h10
2 files changed, 9 insertions, 9 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index 88ed0f10bf..1ebee2ef73 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -564,8 +564,8 @@ SkPMColor SkPerlinNoiseShader2::PerlinNoiseShaderContext::shade(
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
}
-SkShader::Context* SkPerlinNoiseShader2::onMakeContext(const ContextRec& rec,
- SkArenaAlloc* alloc) const {
+SkShaderBase::Context* SkPerlinNoiseShader2::onMakeContext(const ContextRec& rec,
+ SkArenaAlloc* alloc) const {
return alloc->make<PerlinNoiseShaderContext>(*this, rec);
}
@@ -719,7 +719,7 @@ sk_sp<GrFragmentProcessor> GrPerlinNoise2Effect::TestCreate(GrProcessorTestData*
stitchTiles ? &tileSize : nullptr));
GrTest::TestAsFPArgs asFPArgs(d);
- return shader->asFragmentProcessor(asFPArgs.args());
+ return as_SB(shader)->asFragmentProcessor(asFPArgs.args());
}
#endif
@@ -1126,7 +1126,7 @@ sk_sp<GrFragmentProcessor> GrImprovedPerlinNoiseEffect::TestCreate(GrProcessorTe
z));
GrTest::TestAsFPArgs asFPArgs(d);
- return shader->asFragmentProcessor(asFPArgs.args());
+ return as_SB(shader)->asFragmentProcessor(asFPArgs.args());
}
#endif
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
index 0f40ae4af3..8a46a326d9 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
@@ -8,7 +8,7 @@
#ifndef SkPerlinNoiseShader2_DEFINED
#define SkPerlinNoiseShader2_DEFINED
-#include "SkShader.h"
+#include "SkShaderBase.h"
/** \class SkPerlinNoiseShader2
@@ -22,7 +22,7 @@
The algorithm used is described here :
http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
*/
-class SK_API SkPerlinNoiseShader2 : public SkShader {
+class SK_API SkPerlinNoiseShader2 : public SkShaderBase {
public:
struct StitchData;
struct PaintingData;
@@ -83,7 +83,7 @@ public:
return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
}
- class PerlinNoiseShaderContext : public SkShader::Context {
+ class PerlinNoiseShaderContext : public Context {
public:
PerlinNoiseShaderContext(const SkPerlinNoiseShader2& shader, const ContextRec&);
~PerlinNoiseShaderContext() override;
@@ -102,7 +102,7 @@ public:
SkMatrix fMatrix;
PaintingData* fPaintingData;
- typedef SkShader::Context INHERITED;
+ typedef Context INHERITED;
};
#if SK_SUPPORT_GPU
@@ -130,7 +130,7 @@ private:
const SkISize fTileSize;
const bool fStitchTiles;
- typedef SkShader INHERITED;
+ typedef SkShaderBase INHERITED;
};
#endif